What Is The Mafia
Within the New World Community, the 'Mafia' is an intricate criminal organization that sits at the very top of the criminal underworld. No other type of criminal organization has as much power, money or influence as the mafia does.
Reminder: We are only discussing the organization as it is known in the New World Community. We are not talking about The Mafia as it is known in any other community, such as the Roleplay Community or the Mafia Community.
Contrary to popular belief, The Mafia within the New World Community is not actually one single mob, but is, instead, made up of lots of smaller mobs. However, they are all a part of the same organization which is commonly known as The Mafia. The Mafia is very self governing. Everything within The Mafia is handled internally, and The Mafia has its own rules and codes of practice. Violation of such rules can result in consequences being handed out by The Mafia itself. The Mafia never involved the police or the government in their workings, and they try to keep all law enforcement as far away of their operations as possible. Even though The Mafia is made up of lots of different mobs (known as "families"), there are also dozens of mobs that are not part of The Mafia. These independent organizations are not simply referred to as "mobs" and are not given the title of families - though this is a common aspiration amongst such mobs.
Reminder: All Mafia-related terminology will be written in green text.
The Mafia is a very secretive organization, and, until the past year, the extent of The Mafia's influence within the New World Community was not really known. Once this information came to light (though Mafia informants) many people were shocked with how much power The Mafia truly has. Law enforcement and the government were particularly surprised with how much influence The Mafia has in San Andreas, as The Mafia was formerly known as an east-coast organization, and it was not thought that they operated in San Andreas at all. This was simply not the case, and The Mafia had been operating in San Andreas since early 2014 - although the amount of influence they weld back in 2014 in San Andreas is debatable. The Structure Of The Mafia
As we stated before, The Mafia is extremely well structured. However, you may be surprised to realise just how well structured The Mafia really is, and how everything works internally.
So lets take a look at how it all works then...
Reminder: Law enforcement has always had a very hard time infultrating The Mafia because of their strict induction regulations (we'll learn more about them later). Therefore, most of this information comes from Mafia informants (of which there aren't many).
Additionally, we were able to reach out to a few current mafioso and persuade them to take part in this episode, but they were very strict about what we would include from their interviews and what we couldn't include. They did, however, give us permission to use the recordings of their interviews as long as we distorted their voices and didn't show their faces. At the very top of The Mafia's ranks is the Chairman of The Commission. The Chairman of The Commission is responsible for leading all Mafia meetings. He or she should make sure that all meetings are kept on topic and that the purpose of each meeting is fulfilled in each meeting and no meetings ever conclude without solving the issue at hand. As you may have thought, The Mafia regularly conducts meetings with all members who have a seat attending the meetings. However, the Chairman doesn't have any additional direct control over The Commission, but he does oversee all commission-related decisions.
Reminder: The Mafia doesn't refer to itself by that name. Instead, it refers to itself as
"The Commission". Additionally, The Commission is talked about an its own entity. Therefore, one should refer to The Commission 'itself', rather than talking about the people within it - 'themselves'. Also up there with the Chairman is the Secretary of The Commission. The Secretary of The Commission keeps track of the minutes at Mafia meetings, as well as keeping hold of all Mafia documents - both legal and illegal. Though positions can change at any time, these roles are currently held by;
Reminder: Join in on the discussion on Twitter using #InsideTheWorldOf
The Mafia is lead by the families with seats. A seat is a metaphorical name for a position at meetings. Essentially, seven organizations attend Mafia meetings and represent all of the families under them. These major organizations (five of which are families and two of them are external organizations that are linked to The Mafia and help to run it) all represent various other less-influential mobs (other than the two external organizations). The leaders ("bosses") of these mobs tell the family that represents them about anything that they want brought up at a meeting and the major family will make sure to bring the topic up and fight for the interests of the family they represent in a court-like system. Because of this, it is very important that the morals and motives of the smaller mobs align with that of the major family that represents them. For this reason, major families are very particular about who they will represent. This causes countless unrepresented mobs to be considered "outsiders" (not part of The Mafia). Families With Seats (and when they obtained their seats)
However, as William "The Jew" Sternberg (a member of The Jewish Mob) is also the Secretary of The Commission, he does receive good Mafia protection. Leaders Of The Families With Seats
Don Stephen Caruso
Families Represented By The Caruso Family Levanti (Boss Danielle Levanti - formerly Boss Zac Levanti - formerly Father Rio Levanti) Leventi (Boss Kenny Thorburn {"Kenny T"} - formerly Boss Jackson Fraser - formerly Boss Leo Levantine) Leonetti (Boss Leo Leonetti) Santora (Boss Nicholas {"Nico"} Santora) Santoro (Boss Vincent {"Vinny"} Santoro) Giovanni (Boss Giovanni {"Gio"} Wormwood) Hillock (Boss Valfredo {"Val"} Hillock - formerly Boss Alfon {"Al"} Hillock) Sansonetti (Boss Jon Sansonetti) Martinez (Marcus Martinez) Families Represented By The Greco Family Lee-Gee (Boss Liam {“Lee”} Greco) Costa (Boss Mil Costa) Costo (Boss Ryan Costa) De Luca (Boss Remy Den Luca) Moretti (Boss Vinny Salone - formerly Boss Jimmy Moretti) Conti (Boss Sam Conti) Families Represented By The DeFranco Family Florentino (Boss Brucie Florentino) Padavano (Boss Lucy Padavano - formerly Boss Tennessee Padavano - formerly Boss Martin Padavano) Siciliano (Boss Luca Siciliano) Beneventi (Boss Giuseppe Beneventi) Pisano (Boss Francesco Pisao - formerly Boss Neo Pisano) Families Represented By The Ruso Family Ganetti (Boss Sammy McVay - formerly Boss Sam Ganetti) Bianchi (Boss Antonio Bianchi) Rossi (Boss Victor Rossi) Ricci (Boss Roy {“King”} Ricci - formerly Boss Mitch Ricci) Romano (Boss Roman Abbott) Mazelli (Boss Jeff Stines - formerly Boss Griffon {“Griff”} Mazelli) Gallo (Boss Salvatore {“Sal”} Gallo - formerly Vinny Gallo) Families Represented By The Acardi Family Marino (Boss Marcus Marino) Rizzo (Boss Lenny Curry - formerly Boss Georgie Rizzo) Ameliano (Boss Jeffrey Stines - formerly Boss Nicholas Ameliano) All of the families listed above make up The Commission - what we refer to as 'The Mafia'. Should any of the families listed have something they want discussed at a Commission meeting, the Boss of that family should contact their parent-family who should then discuss the matter at a Commission meeting. This parent-family (NOT the official name for the families) must also argue the case of the family they represent. It is their responsibility to try and bring about the change or action that their subsidiary wanted. It is also the responsibility of these families to protect their subsidiaries from outside forces - although should any outside forces actually attack or kill a Made Man, the entire Commission should seek retribution. Notice the two phrases in green text? Both of these phrases are ranks (positions) within a particular Mafia family. With that in mind, let's take a look at the structure of a Mafia family and see what each role entails.
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Inside The World Of
"Inside The World Of", the series that uncovers the gritty details behind some of Grand Theft Auto's most notorious people, organizations and structures.
This is NOT a series you are going to want to miss!
Viewer discretion is advised.
This is NOT a series you are going to want to miss!
Viewer discretion is advised.
In today's episode, we're uncovering the street gang underworld in Grand Theft Auto IV and Grand Theft Auto Online.
With exclusive interviews with gang members, affiliates, federal agents and police officers, sit back and read the first episode in the new series of, "Inside The World Of".
With exclusive interviews with gang members, affiliates, federal agents and police officers, sit back and read the first episode in the new series of, "Inside The World Of".
Any gang-related vocabulary will be in green text.
Join in with the conversation in the comments section and by using the #InsideTheWorldOf on Twitter.
Join in with the conversation in the comments section and by using the #InsideTheWorldOf on Twitter.
Introduction
In the first episode of Inside The World Of Season 2, we will be giving you all of the information you need to become an expert on street gangs in the NWC in Grand Theft Auto.
We are only going to be looking at gangs in the New World Community in this episode.
Different Influential Gangs
Contrary to popular belief, there are hundreds of street gangs in the NWC. These gangs are often split up into different sub-gangs ("sets" or "cliques").
Lets take a look at some of the most influential gangs in Grand Theft Auto, as well as some of their most influential sets (in decreasing influence):
Lets take a look at some of the most influential gangs in Grand Theft Auto, as well as some of their most influential sets (in decreasing influence):
- The Vagos
- The Families
- Grove Street Families
- Chamberlain Gangsta Families
- Firefly Project Families
- Yardies
- The Ballas
- Rollin' Heights Ballas
- East Side Ballas
- Grove Street Ballas
- Varios Los Aztecas
- Grand Theft Auto Online
- Grand Theft Auto IV
Gang Colors
All gangs have their own colors. They will represent these colors to their fullest; wearing the colors, driving the colors and "decking out" everything associated with them in their colors.
Whilst there simply isn't enough colors within GTA for all of the gangs to have their own colors, all of the "major" gangs have their own colors, with the smaller gangs usually donning the colors of their "major" allies. They usually operate within the territory of these allies, too.
In Grand Theft Auto IV, where there is an extreme lack of clothing options online, most gangs whose colors are not in the game wear plain colored clothings.
Whilst there simply isn't enough colors within GTA for all of the gangs to have their own colors, all of the "major" gangs have their own colors, with the smaller gangs usually donning the colors of their "major" allies. They usually operate within the territory of these allies, too.
In Grand Theft Auto IV, where there is an extreme lack of clothing options online, most gangs whose colors are not in the game wear plain colored clothings.
Important Gang Colors
Lets take a look at some of the colors donned by the "major" gangs within Grand Theft Auto.
Lets take a look at some of the colors donned by the "major" gangs within Grand Theft Auto.
The Vagos
The Vagos street gang dons the color bright yellow.
Families
The Families street gang dons the color dark green.
Yardies
The Yardies street gang dons the colors light green & dark yellow.
Ballas
Snapmatic by Notorious Mercs
The Ballas street gang dons the color purple.
Varios Los Aztecas
The Varios Los Aztecas street gang dons the color light blue.
How Highly Do Gangs Regard Their Colors?
Street gangs do not hold their colors to the same level of worship as motorcycle clubs hold MC Colors (you can find "Inside The World Of: Motorcycle Clubs" here).
However, that being said, street gangs do take their gang colors extremely seriously, and wearing the wrong colors in the wrong part of town can have deadly consequences.
However, that being said, street gangs do take their gang colors extremely seriously, and wearing the wrong colors in the wrong part of town can have deadly consequences.
Gang Rivalries
Unfortunately, not all street gangs get along, and some really dislike each other. When two street gangs have a strong dislike towards each other, they are said to be "feuding" or "beefing".
Should you ever find yourself wearing the colors of a gang that is in the middle of a "feud", watch out, because enemies of that gang may target you simply for wearing the gang's colors, even if you have absolute no affiliation to any gangs whatsoever.
Even more concerning is that many gangs will not take kindly to non-gang-members wearing gang colors; which, at this point, is practically every color.
Some gangs, especially "mid-tier" gangs, adopt a 'no bang, no brass' policy, essential meaning that, unless you're a member of their gang, you can't wear their gang colors. If you do, you will, supposedly, have bad things happen to you as a result.
Thankfully, this policy is rarely every actually enforced by any street gangs, and, in situations where it has been, it has only ever been known to happen within the territory of a gang.
Unlike most other types of criminal organizations, street gangs will, usually, represent their gang colors everywhere. Their clothes will usually be of their gang color, their cars will usually be of their gang color, etc.
Some street gangs take this further than others, but most see representing their gang colors as a prideful duty, and aim to do so wherever they can.
This has also been known to cause some problems.
Many street gangs, especially "mid tier" and "low tier" street gangs, will gather a car that is the color of their gang (and, possibly, even put their gang/set logo onto the car) and then drive it onto enemy territory, where they will simply leave it and walk away.
This is known as "tagging".
To leave the car in the street is to "tag a street", to leave the car in an alleyway is to "tag an alleyway", to leave the car in a driveway is to "tag a driveway", etc.
Simply driving a car like this through a gang's territory does not count as tagging. One must actually leave the car, and the scene, for the location to be considered "tagged".
As you could imagine, this can cause a lot of issues (or "ruckus") between gangs, with gangs not taking too kindly to tagging.
Tagging was seen as a sly way to non-violently attack another gang, because not only does leaving the car there represent and promote their gang, as well as giving the appearance that the gang actually controls the area they tagged, but it also means that, should the other gang wish to remove the car, they will have to drive it away, and driving a car that dons to colors or emblem of an enemy gang is not something most street gangs are willing to do. This can cause an uncomfortable feeling for the gang that has had their territory "tagged".
However, tagging is also done by gangs on their own territories to tell other gangs, and civilians, who owns a certain location. It is somewhere in-between a threat and a polite notice of ownership.
Tagging is usually not done as an act towards higher 'ranked' organisations, such as motorcycle clubs and the mafia.
Should you ever find yourself wearing the colors of a gang that is in the middle of a "feud", watch out, because enemies of that gang may target you simply for wearing the gang's colors, even if you have absolute no affiliation to any gangs whatsoever.
Even more concerning is that many gangs will not take kindly to non-gang-members wearing gang colors; which, at this point, is practically every color.
Some gangs, especially "mid-tier" gangs, adopt a 'no bang, no brass' policy, essential meaning that, unless you're a member of their gang, you can't wear their gang colors. If you do, you will, supposedly, have bad things happen to you as a result.
Thankfully, this policy is rarely every actually enforced by any street gangs, and, in situations where it has been, it has only ever been known to happen within the territory of a gang.
Unlike most other types of criminal organizations, street gangs will, usually, represent their gang colors everywhere. Their clothes will usually be of their gang color, their cars will usually be of their gang color, etc.
Some street gangs take this further than others, but most see representing their gang colors as a prideful duty, and aim to do so wherever they can.
This has also been known to cause some problems.
Many street gangs, especially "mid tier" and "low tier" street gangs, will gather a car that is the color of their gang (and, possibly, even put their gang/set logo onto the car) and then drive it onto enemy territory, where they will simply leave it and walk away.
This is known as "tagging".
To leave the car in the street is to "tag a street", to leave the car in an alleyway is to "tag an alleyway", to leave the car in a driveway is to "tag a driveway", etc.
Simply driving a car like this through a gang's territory does not count as tagging. One must actually leave the car, and the scene, for the location to be considered "tagged".
As you could imagine, this can cause a lot of issues (or "ruckus") between gangs, with gangs not taking too kindly to tagging.
Tagging was seen as a sly way to non-violently attack another gang, because not only does leaving the car there represent and promote their gang, as well as giving the appearance that the gang actually controls the area they tagged, but it also means that, should the other gang wish to remove the car, they will have to drive it away, and driving a car that dons to colors or emblem of an enemy gang is not something most street gangs are willing to do. This can cause an uncomfortable feeling for the gang that has had their territory "tagged".
However, tagging is also done by gangs on their own territories to tell other gangs, and civilians, who owns a certain location. It is somewhere in-between a threat and a polite notice of ownership.
Tagging is usually not done as an act towards higher 'ranked' organisations, such as motorcycle clubs and the mafia.
Gang Friendships
However, perhaps just as scarily, gangs also form alliances between one another. This means that the gangs are friendly towards each other, and will even help each other out; both financially and by backing each other up in fights.
As it stands at the time this episode is being created, all of the major gangs we have been looking at in this episode (Vagos, Families, Ballas, Yardies and Aztecas) are all on very good terms with each other which vastly reduces all of the conflicts.
The reason all of these gangs are currently on good terms (and have been for almost two years) is, largely, because of their respective alliances.
For example, the Mexican Cartel are in charge of the Vagos and the Aztecas. Because of this, the gangs cannot fight each other or they will suffer the wrath of the Mexican Cartel.
However, the Families, Yardies and Ballas work independently (though extremely close with) a certain Motorcycle Club, and it is in the best interest of all three of the gangs to remain friendly with the club and, therefore, each other.
Additionally, the Motorcycle Club in question (which will remain nameless) also has alleged ties with the Mafia, and the Mafia and Cartel must maintain a very close relationship for their respective enterprises to work.
If that sounds complicated to you, don't worry - it is complicated.
However, this complicated string of relationships means that, for around two years, all of the major street gangs have remained on good terms with each other. This was briefly threatened a few months back when some members of the Ballas street gangs shot and killed a member of the Families street gang, but this temporary feud was soon calmed by all of the bigger players mentioned earlier.
As it stands at the time this episode is being created, all of the major gangs we have been looking at in this episode (Vagos, Families, Ballas, Yardies and Aztecas) are all on very good terms with each other which vastly reduces all of the conflicts.
The reason all of these gangs are currently on good terms (and have been for almost two years) is, largely, because of their respective alliances.
For example, the Mexican Cartel are in charge of the Vagos and the Aztecas. Because of this, the gangs cannot fight each other or they will suffer the wrath of the Mexican Cartel.
However, the Families, Yardies and Ballas work independently (though extremely close with) a certain Motorcycle Club, and it is in the best interest of all three of the gangs to remain friendly with the club and, therefore, each other.
Additionally, the Motorcycle Club in question (which will remain nameless) also has alleged ties with the Mafia, and the Mafia and Cartel must maintain a very close relationship for their respective enterprises to work.
If that sounds complicated to you, don't worry - it is complicated.
However, this complicated string of relationships means that, for around two years, all of the major street gangs have remained on good terms with each other. This was briefly threatened a few months back when some members of the Ballas street gangs shot and killed a member of the Families street gang, but this temporary feud was soon calmed by all of the bigger players mentioned earlier.
Gang Activities
When not engaging in rivalries with one another, gangs (and gang members) have several preferred pass-times.
One such example includes racing their cars. Many gang members ("gangstas") enjoy racing each other.
From what we have seen, gang members are often open to racing people from other gangs provided their relationship is not extremely hostile (often referred to as a "kill on sight" relationship). However, in most such situations we oversaw, the races turned hostile after they ended - usually with the loser(s) accusing the winner(s) of foul play.
However, there are more organized street races, not just impromptu street races. These races are usually arranged prior to the race - usually with at least a few days notice. We never once saw such organized races turn violent. These races do, however, often have bets placed on them. Usually, a gang set will organize the race and, when people turn up to the race (or RSVP) they will send the entry fee (via PayPal) to the hosts who will then give the money they took to the winner(s), as well as taking a percentage of the earnings, too, regardless of whether or not they win simply for organizing the event (the Vagos gang seem to take a 20% cut). Contrary to the impromptu races, these organized ones often have specific entry requirements; similar to something like Formula V. These requirements can be in relation to the car (such as low-riders only, or only cars of a specific performance range), but they can also be in relation to the drivers (such as they must be of a certain rank within their gang, have a certain reputation level within the community, be from a major gang, etc.).
Another popular activity that takes place in-game is battling rapping.
Rap-battles are when two people use their microphones to create an impromptu rap (known as a "freestyle") and perform these raps. These raps are often used to defame their opponent(s).
And, whilst it may seem basic, these gangs members tend to just stand or drive around talking to each other and having a good time. This is not something that most other gang types tend to do very much, other than Motorcycle Clubs, but even they don't seem to talk to their members whilst on the game(s) as much as gangstas do.
One such example includes racing their cars. Many gang members ("gangstas") enjoy racing each other.
From what we have seen, gang members are often open to racing people from other gangs provided their relationship is not extremely hostile (often referred to as a "kill on sight" relationship). However, in most such situations we oversaw, the races turned hostile after they ended - usually with the loser(s) accusing the winner(s) of foul play.
However, there are more organized street races, not just impromptu street races. These races are usually arranged prior to the race - usually with at least a few days notice. We never once saw such organized races turn violent. These races do, however, often have bets placed on them. Usually, a gang set will organize the race and, when people turn up to the race (or RSVP) they will send the entry fee (via PayPal) to the hosts who will then give the money they took to the winner(s), as well as taking a percentage of the earnings, too, regardless of whether or not they win simply for organizing the event (the Vagos gang seem to take a 20% cut). Contrary to the impromptu races, these organized ones often have specific entry requirements; similar to something like Formula V. These requirements can be in relation to the car (such as low-riders only, or only cars of a specific performance range), but they can also be in relation to the drivers (such as they must be of a certain rank within their gang, have a certain reputation level within the community, be from a major gang, etc.).
Another popular activity that takes place in-game is battling rapping.
Rap-battles are when two people use their microphones to create an impromptu rap (known as a "freestyle") and perform these raps. These raps are often used to defame their opponent(s).
And, whilst it may seem basic, these gangs members tend to just stand or drive around talking to each other and having a good time. This is not something that most other gang types tend to do very much, other than Motorcycle Clubs, but even they don't seem to talk to their members whilst on the game(s) as much as gangstas do.
Gang Organization
mAll street gangs have their own ranks and organizational structure.
Some street gangs are extremely organized (such as the Vagos), whilst others have a very loose structure (such as the Families). Because of this, it's quiet hard to give you an accurate insight into the structure of a street gang.
However, there are some things that seem to be universal, and we can talk about the structure of the gangs we worked with to create this episode.
OG
Life as a gangsta in the New World Community is hard and dangerous, and, as one of our correspondents put it, "Life expectancy in the game ain't too good right now".
Because of this, a universal reference system is used amongst street gangs to add prestige to gangstas that have survived in the community for a long time.
At the time of writing this, the community has been around for almost 10 years.
A gangsta that has survived in the community for less than one year is known as a BG.
A gangsta that has survived in the community for one year is known as a G.
A gangsta that has survived in the community for two years is known as an OG.
A gangsta that has survived in the community for four years is known as an OOG.
A gangsta that has survived in the community for six years is known as an OOOG.
A gangsta that has survived in the community for eight years is known as an OOOOG.
This system originally came around in 2011 as a way for people to boast that they had survived in the community for two years - longer than 99% of people at that point.
Then, in 2013, when Grand Theft Auto Online released and some gangstas visited Los Santos, the same gangstas as before added an extra ' O ' to their title to show that, even though Grand Theft Auto Online is out now, they had been around since the first days that Grand Theft Auto IV had been out. This was a big point of pride amongst such gang members.
Then, after seeing the pattern that both events took place in two year intervals, gangstas started to adopt the system, adding an extra ' O ' to their title for every two years they have been a member of the community.
Should a player die within the community and move to a new account, they do get to keep their title - though this was, obviously, not always the case.
The Vagos
The Vagos are extremely well structured for a street gang.
At the top of the Vagos food chain is their leader, Chico. Chico oversees the actions of the entire gang and rules from the top.
As of 2014, Chico started working for Don Eladio, the leader of the Mexican Cartel. After a short while, Chico was promoted to the rank of Capo within the organization (don't worry, we'll explain how the Cartel works in a future episode) and the Vagos started working as direct muscle for the Mexican Cartel. This is, now, where almost all of their income comes from.
Just bellow Chico you have the Five Elders. These elders each oversee a different aspect of the gang and run it completely with Chico's oversight.
Whilst the names of these elders is a tightly kept secret within the Vagos gang (not even members of the gang know, and the elders don't know each other by name, either - though they do meet on occasion), it is known what each elder is in charge of;
Foreign Relations
This Elder is responsible for overseeing the relationship that the Vagos maintain with other organizations. Should another organization threaten the Vagos' way of life in any way, this Elder is in charge of determining an appropriate course of action to take in order to ensure the Vagos way of life is not challenged.
Additionally, should another organization be in trouble of any kind, this Elder is responsible for determining whether or not to help said organization, as well as how to help them.
Protection
This Elder is responsible for making sure that all of the Vagos' business interests are protected and run smoothly. For example, if the Vagos are doing some work for the Mexican Cartel and are transporting a Mule full of illegal firearms, this Elder is responsible for making sure the firearms reach their destination safely and in good time.
Additionally, in cases where the Vagos are paid to protect someone or something, this Elder is responsible for ensuring they are well protected and that nothing bad happens to them/it.
Arms
This Elder is responable for making arms deals with other orgaizations as a means of additional income independent of the Mexican Cartel. This Elder, along with the Protection Elder, is responsible for ensuring that the deal(s) is carried out and that the Vagos walk away from the scene with whatever they traded the arms for.
Additionally, this Elder is also responsible for ensuring all Vagos gang members are armed appropriately for putting work in, as well as making sure they are armed adequately and appropriately at all times when not putting work in.
Finance
This Elder's job is to manage the finances of the Vagos - both their legitimate and illegitimate gains. From there, they then disperse these earnings out appropriately. From what we were able to gather, when the Vagos earn money, it is dispersed like this:
- 25% is kept for the Vagos for future investment.
- 25% goes directly to Chico.
- 25% is dispersed amongst the Elders - each one gets 5%.
- 15% goes to the members that were involved in the activities that earned the Vagos money.
- 10% is dispersed amongst all gang members (including those involved in earning the money).
Disciplinary Chairman
Where a Vagos gang member breaks the unwritten rules of the Vagos, they are to be placed in front of the disciplinary board. This disciplinary board consists of all five Elders. The Elders then proceed to question the member and then the other four elders (not the Disciplinary Chairman) quickly come to a decision on how to proceed and what the member has to do to redeem themselves. In really bad cases, this can include the member being assassinated. Once the board has reached a decision, they inform the Chairman of their decision. The Chairman then uses his/her own judgement to make the executive decision of how to proceed - taking the word of the other Elders more as advice than direction.
Before the gang member is placed in front of the board, Chico should be informed of the situation. Should he wish to, he can then make the decision of what to do himself (including giving the member a full pardon), though this is not common for him to do, and he usually leaves it up to the Elders to decide.
Some street gangs are extremely organized (such as the Vagos), whilst others have a very loose structure (such as the Families). Because of this, it's quiet hard to give you an accurate insight into the structure of a street gang.
However, there are some things that seem to be universal, and we can talk about the structure of the gangs we worked with to create this episode.
OG
Life as a gangsta in the New World Community is hard and dangerous, and, as one of our correspondents put it, "Life expectancy in the game ain't too good right now".
Because of this, a universal reference system is used amongst street gangs to add prestige to gangstas that have survived in the community for a long time.
At the time of writing this, the community has been around for almost 10 years.
A gangsta that has survived in the community for less than one year is known as a BG.
A gangsta that has survived in the community for one year is known as a G.
A gangsta that has survived in the community for two years is known as an OG.
A gangsta that has survived in the community for four years is known as an OOG.
A gangsta that has survived in the community for six years is known as an OOOG.
A gangsta that has survived in the community for eight years is known as an OOOOG.
This system originally came around in 2011 as a way for people to boast that they had survived in the community for two years - longer than 99% of people at that point.
Then, in 2013, when Grand Theft Auto Online released and some gangstas visited Los Santos, the same gangstas as before added an extra ' O ' to their title to show that, even though Grand Theft Auto Online is out now, they had been around since the first days that Grand Theft Auto IV had been out. This was a big point of pride amongst such gang members.
Then, after seeing the pattern that both events took place in two year intervals, gangstas started to adopt the system, adding an extra ' O ' to their title for every two years they have been a member of the community.
Should a player die within the community and move to a new account, they do get to keep their title - though this was, obviously, not always the case.
The Vagos
The Vagos are extremely well structured for a street gang.
At the top of the Vagos food chain is their leader, Chico. Chico oversees the actions of the entire gang and rules from the top.
As of 2014, Chico started working for Don Eladio, the leader of the Mexican Cartel. After a short while, Chico was promoted to the rank of Capo within the organization (don't worry, we'll explain how the Cartel works in a future episode) and the Vagos started working as direct muscle for the Mexican Cartel. This is, now, where almost all of their income comes from.
Just bellow Chico you have the Five Elders. These elders each oversee a different aspect of the gang and run it completely with Chico's oversight.
Whilst the names of these elders is a tightly kept secret within the Vagos gang (not even members of the gang know, and the elders don't know each other by name, either - though they do meet on occasion), it is known what each elder is in charge of;
Foreign Relations
This Elder is responsible for overseeing the relationship that the Vagos maintain with other organizations. Should another organization threaten the Vagos' way of life in any way, this Elder is in charge of determining an appropriate course of action to take in order to ensure the Vagos way of life is not challenged.
Additionally, should another organization be in trouble of any kind, this Elder is responsible for determining whether or not to help said organization, as well as how to help them.
Protection
This Elder is responsible for making sure that all of the Vagos' business interests are protected and run smoothly. For example, if the Vagos are doing some work for the Mexican Cartel and are transporting a Mule full of illegal firearms, this Elder is responsible for making sure the firearms reach their destination safely and in good time.
Additionally, in cases where the Vagos are paid to protect someone or something, this Elder is responsible for ensuring they are well protected and that nothing bad happens to them/it.
Arms
This Elder is responable for making arms deals with other orgaizations as a means of additional income independent of the Mexican Cartel. This Elder, along with the Protection Elder, is responsible for ensuring that the deal(s) is carried out and that the Vagos walk away from the scene with whatever they traded the arms for.
Additionally, this Elder is also responsible for ensuring all Vagos gang members are armed appropriately for putting work in, as well as making sure they are armed adequately and appropriately at all times when not putting work in.
Finance
This Elder's job is to manage the finances of the Vagos - both their legitimate and illegitimate gains. From there, they then disperse these earnings out appropriately. From what we were able to gather, when the Vagos earn money, it is dispersed like this:
- 25% is kept for the Vagos for future investment.
- 25% goes directly to Chico.
- 25% is dispersed amongst the Elders - each one gets 5%.
- 15% goes to the members that were involved in the activities that earned the Vagos money.
- 10% is dispersed amongst all gang members (including those involved in earning the money).
Disciplinary Chairman
Where a Vagos gang member breaks the unwritten rules of the Vagos, they are to be placed in front of the disciplinary board. This disciplinary board consists of all five Elders. The Elders then proceed to question the member and then the other four elders (not the Disciplinary Chairman) quickly come to a decision on how to proceed and what the member has to do to redeem themselves. In really bad cases, this can include the member being assassinated. Once the board has reached a decision, they inform the Chairman of their decision. The Chairman then uses his/her own judgement to make the executive decision of how to proceed - taking the word of the other Elders more as advice than direction.
Before the gang member is placed in front of the board, Chico should be informed of the situation. Should he wish to, he can then make the decision of what to do himself (including giving the member a full pardon), though this is not common for him to do, and he usually leaves it up to the Elders to decide.
Please note that these are NOT the official names of the roles.
We weren't privy to that information, so we named them ourselves based on their duties.
We weren't privy to that information, so we named them ourselves based on their duties.
Whilst the Elders have their duties, they do not actually make any of the calls or directly handle anything themselves (with the exception of the Disciplinary Chairman and the Financial Elder). Instead, they determine what they believe they should do and then inform Chico of the situation and their opinion. It is Chico who then makes the executive decision on how to proceed in any given situation.
Bellow the Elders, the Vagos have the role of Set Coordinators.
Because the Vagos do not have sets like many other large street gangs do, they, instead, have what is known as a Set Coordinator.
Each of the many Set Coordinators rule over a portion of the Vagos' territory and oversee the actions of the members when they are in his/her boundaries. Usually, Set Coordinators will be the ones to receive instructions when the Elders make their decisions, and it is their job to rally a Captain and inform them of the situation. Where any deals happen within a Set Coordinator's territory, they will usually take a cut as if they were involved (be a part of the 15% and the 10%).
Below Set Coordinators is the role of Captain.
Captains are people who are in-charge of a small group of members (always exactly 12) and they lead these Vagos members into whatever situations the Captain is told to lead them into. These groups of gangstas are known as cliques.
When Captains' cliques earn money for the gang, the Captain takes 5% of the money earned, leaving the other 10% allocated towards the clique to be dispersed amongst the members. In situations where more than one clique is used, the 15% budget remains true, but everyone's share is divided between the number of cliques that were involved.
Just under Captains you have your Gangstas.
Gangstas are just regular Vagos gang members that belong to a Clique. They do what they're told and earn money for doing so.
Then there are Lil' Gangstas.
Lil' Gangstas are Vagos members that are not yet members of a clique. This usually occurs when there are not enough Captains to take on all of the members. Because Gangstas that prove themselves can easily be promoted to the position of Captain, members do not usually remain a Lil' Gangsta for more than 28 days.
In this time, Lil' Gangstas usually do petty work for Set Coordinators and earn a small amount of money doing so.
Unlike most other gangs where it is encouraged, the Vagos are not allowed to peruse their own ventures - even if they cut the gang in on them.
So, for example, if a member was able to acquire some weapons, they would not be able to sell the weapons without the expressed permission of Chico (the Elders). We are unsure why this is the case, but it is actively enforced. The only times members are permitted to make money through the community is when they have been told to do so by their superiors because Chico and the Elders found a way to make some money.
Families
The Families gang is far less structured than the Vagos. However, they do still have somewhat of an organizational structure.
As opposed to most gangs that have set out ranks and positions within the gang, the Families doesn't. Instead, it works on a respect level. The more "work" you put in, the more respect you get. And with respect comes all of the benefits that are enjoyed by the higher ups of other street gangs.
However, it's not just members that are ranked based on their respect level, but also their sets. Some sets within the gang are treated with far more prestige than others, and are, therefore, almost considered 'in charge' of the other sets.
Lets take a look at all of the Families sets and rank them from most respected to least:
The founder of the Families gang is still leading the gang today. His name is OG Riffs and he is the leader of the Grove Street Families. Being as Grove Street Families (GSF) is the head Families set, OG Riffs is the leader of the gang, and most of the members follow his lead.
However, the Families gang differs from every other street gang we know of because of one simple reason; they fight each other.
Ever since the second families set, the Firefly Project Families, was founded, it started beefing with the Grove Street Families. The two sets no longer fight and are on really good terms, but other Families sets are in bitter rivalries with each other, and the rivalries that are still around go far deeper than any external rivalries.
Current Families Set Friction
Firstly, the Vespucci 13 Families set is in an extremely deep rivalry with all other Families sets, even Grove Street Families. Vespucci 13 Families do not follow the lead of OG Riffs and are extremely violent and aggressive towards other Families sets.
Also, unlike any of the other set rivalries, Vespucci 13 Families actually go out of their way to take the territory of the other sets, whereas the other sets will, at most, have a brief shootout, but usually nothing more than a rap battle or verbal defamation occurs. The rivalry between the Vespucci 13 Families and all of the Families sets is far more intense than any of the other set rivalries, and this is reflected in their abbreviation. They are the only families set that doesn't adopt an "F" at the end of their set abbreviation, and, instead, using "V13".
Some tension exists between the Firefly Project Families and the Moho Avenue Families. This is likely because their territories border one another added with the prestige that Firefly Project Families holds.
Fights and shootouts are common place between these sets, but the two have also been known to protect each other and each other's territories, even dying themselves to do so.
Carson Avenue Families and Davis Neighbourhood Families also have an odd relationship. When we asked members of the Families gang, none of them stated that any members of the two sets have ever killed each other, and this was further confirmed by police records. However, there is an undeniable feud between the two Families sets. Whilst their relationship may not be violent, there is deep contempt on both sides.
What's more prominent that inter-set battles, though, (other than those that include Vespucci 13 Families) is fights between members of the same set.
For years this was a huge problem within the Families gang. If two members had an issue they would shoot it out rather than resolving it peacefully. This is likely because there is no formal structure, so there is nowhere that they can take their problems too.
However, in the past year or so this has improved drastically. It is still a big problem, though, especially in Davis Neighbourhood Families and Moho Avenues Families. This is largely the main reason for Moho Avenue Families' low "rep" - because they in-fight too much to make a big external impact.
The reason that Families is such an influential organization is because of their relationships with other powerful organizations, such as certain Motorcycle Clubs and, to a lesser extent, the Mafia.
However, these connections only exist with the Grove Street Families. All of the other sets are largely left to fend for themselves and don't have any business coming in from these connections. Because of this, some sets and members (such as those in the Grove Street Families and Firefly Project Families) dress well, drive nice cars and conduct themselves in a mafioso-reminiscent manor, whilst other sets (such as Moho Avenue Families and Davis Neighbourhood Families) conduct themselves in a very petty and "street" manor.
Most Families sets make their money through extortion, not protection and arms. Firefly Project Families, Grove Street Families, and, to a lesser extent, Chamberlain Gangsta Families are the only ones that are prominent in arms and protection sectors.
Yardies
We'll admit it - gathering this information on the Yardies was hard. We talked to a lot of people and we just couldn't gather reliable information. Then, eventually, the Underboss of the Yardies gang, Lil' Rajae, contacted us back and we were able to meet with him in his hometown of Brooklyn, NY and talk to him for two hours about the Yardies gang.
The Yardies gang is not separated into different sets. All members patrol all Yardies territories but there is no formal segregation between members.
At the top of the gang is their Leader, a Jamaican male by the name of Top Shotta.
Top Shotta was once a very well known hitman within the New World Community. Whilst he did not carry the same prestige as other notorious hitmen such as The Viper and Six Shot Tony, Top Shotta actually had, and maintains, the largest confirmed 'in-house' (kills within the New World Community) kill count - over 2,300.
Top Shotta was actually not the founder of the gang, but he has been a member since 2008. The original founder of the gang was Lil' Rajae - his second in command. Lil' Rajae founded the gang but then handed the reigns over to the more charismatic Top Shotta, who was, and remains, a very close friend of Lil' Rajae.
Top Shotta does not handle the day-to-day running of the Yardies gang. Instead, he tells his Underboss what he envisions and the Underboss makes it happen. In late 2014, Top Shotta dropped from the public eye and retired as a hitman. Though he is still very much involved in the Yardies gang, he is not the public face of the gang, and he largely lets Lil' Rajae run the gang.
The rank of Underboss is what directly follows the Leader.
The Underboss makes sure whatever the Leader asks for is done. Sometimes these directions can be fairly specific, and other times they're vague. From what we can see, it seems that Top Shotta is really just holding the Yardies back (and Top Shotta DEFIANTLY), but Lil' Rajae is far too loyal to remove him from the gang that they have built together for almost 10 years.
From here is the rank of Don.
Dons are highly skilled, highly respected and highly loyal members of the Yardies gang. Dons make sure that anything the Underboss asks of them is done. Usually, this is things like vetting members and rallying the members for a certain job that the Underboss has planned.
Below Dons are Stars.
A Star is a member that is extremely skilled and very loyal. Stars are the people that the Yardies use for important jobs.
After Stars, there is no formal structure to the Yardies gang, and, despite this distinct lack of structure, the gang runs very well and smoothly.
Unlike most other gangs, the Yardies take loyalty extremely seriously. They are very loyal to their gang, each other, and their friends. If you're friends with a Yardie, you're friends with him or her for life.
Unlike the majority of gangs where members earn money by "putting work in" , the Yardies don't. Instead, they can do whatever they want, and, through loyalty and respect, do whatever they're told to do. In return, Lil' Rajae "takes care" of all his followers, regardless of what they have or haven't done for the gang.
Ballas
The Ballas gang is organized into sets. All members are part of a set, even if they don't "roll" with their set very much.
There is no overarching leader of the Ballas, and sets generally don't communicate very much. However, unlike the Families, there are not any feuds between Ballas sets, and there never have been.
At the top of each set is the Set Leader.
It is the job of the Set Leader to look out for his or her set and attract business for the set.
The Set Leader is the leader of the Ballas Council.
The Ballas Council consists of the Set Leader, Shot-Caller, Enforcer and Advisor and every set has its own Ballas Council.
Below the Set Leader is the Shot-Caller.
Shot-Callers assume leadership of the set in the Set Leader's absence. Additionally, whilst the Set Leader leads the set from the front and says what he/she wants to happen and how he/she wants it to happen, it is the job of the Shot-Caller to make sure it happens and facilitate it.
Underneath the Shot-Caller is the Enforcer.
Enforcers are in-charge of set security. It is their job to make sure that deals are going to be safe, and it's their job to relay information pertaining to "drive-by"s (driving past somebody and shooting from inside a vehicle) or attacks to the set's home.
Enforcers have the power to halt deals if they think it's too risky. They generally look out for the well-being and survival of the set and it's home locale, not the actual members that make up the set.
At a similar level to the Enforcer is the Adviser.
The Adviser is generally far more tame than the Set Leader and Shot-Caller and usually tries to think with their head more than their heart. Whilst they have no direct power within the set, the have a lot of soft influence, as it's their job to advise the Set Leader and Shot Caller of how to proceed - although they do not have to listen to the Adviser.
Corner Kings follow Advisers.
Corner Kings are members that "run" their own "corners" on Ballas territory. Every corner in Ballas territory has it's own Corner King. The Corner King watches out for his or her corner, and usually conducts small arms deals there, or use their corner to provide temporary paid protection to somebody who is in trouble.
Corner Kings take a 30% "cut" of all money made on their corners. Corner Kings then "send" 20% of that money up to the Shot Caller and 30% of that money up to the Set Leader.
Soldiers precede Corner Kings.
Soldiers are members whose sole purpose is to stand around in Ballas territory and defend it. However, usually Soldiers are asked to follow members they respect and do some "work" with them. This is how they make their money.
After Soldiers are Hustlers.
Hustlers are fairly similar to Soldiers, and soldiers aren't in-charge of hustlers. The main difference is that hustlers are left to make their own money how they see fit, rather than being called up to do work for other people.
Hustlers don't have to send any money up to their superiors unless they make the money on their corners.
Finally, we have Lookouts.
Lookouts are the newest Ballas members that have only just joined the gang. It is their job to spend their entire time watching out for Ballas territory and sending information pertaining to any gang or police threats to their Enforcer.
Unlike most other gangs, Ballas members are rarely asked to do anything by their leaders, and, instead, offer to put work in. This isn't to say that members don't ask each other for favours or backup - just that Set Leaders, etc., don't force their members to do anything.
Varios Los Aztecas
There are two cliques to the Varios Los Aztecas - the Grand Theft Auto IV clique and the Grand Theft Auto Online clique. Each of these cliques have their own members, and the two don't interact.
The highest rank in the Varios Los Aztecas is Leader.
The Leader does just that - leads the clique. He or she makes all of the decisions on his/her own and doesn't need to involve anybody else in the decision making.
The next rank is the position of Vice President.
The Vice President assumes the powers of the Leader when the Leader is not around.
Underneath the Vice President are the Loyals.
Loyals are members that have shown their upmost loyalty to the Varios Los Aztecas.
Everybody else is known as a Street Soldier.
Street Soldiers try to do everything they can to become a Loyal.
Like the Vagos, the Varios Los Aztecas also work for the Mexican Cartel.
This relationship only came about about two years ago. Before that, the Varios Los Aztecas (which has been around since 2009) was always an extremely weak gang that was on the verge of death. The only think keeping the Varios Los Aztecas alive were the Vagos who are known for looking out for other Hispanic gangs. The Vagos were the ones that got the Varios Los Aztecas doing small time work for the Mexican Cartel.
However, when the Mexican Cartel disbanded about a year and a half ago, with 90% of the gang breaking away from their leader, Don Eladio, the Vagos remained loyal to Don Eladio, but the Varios Los Aztecas broke away from him. This squeezed whatever life was left out of the Varios Los Aztecas and they went from being a gang that was on its way to becoming one of the most powerful gangs to an almost dead gang with less than 10 members across Grand Theft Auto IV and Grand Theft Auto Online.
However, the Vagos gave the Varios Los Aztecas another chance after almost causing extinction, and the Varios Los Aztecas took the offer gracefully, and now work for the Mexican Cartel again, which is once again under rule from Don Eladio.
Despite this, the Aztecas (including Aztecas MC) still have less than 45 members, and are rather fragile. The only reason they remain one of the five major gangs is because of their close relationship to the Vagos and the Mexican Cartel. Without these connections, the Varios Los Aztecas gang would likely be taken over by another crew and would no longer exist.
Bellow the Elders, the Vagos have the role of Set Coordinators.
Because the Vagos do not have sets like many other large street gangs do, they, instead, have what is known as a Set Coordinator.
Each of the many Set Coordinators rule over a portion of the Vagos' territory and oversee the actions of the members when they are in his/her boundaries. Usually, Set Coordinators will be the ones to receive instructions when the Elders make their decisions, and it is their job to rally a Captain and inform them of the situation. Where any deals happen within a Set Coordinator's territory, they will usually take a cut as if they were involved (be a part of the 15% and the 10%).
Below Set Coordinators is the role of Captain.
Captains are people who are in-charge of a small group of members (always exactly 12) and they lead these Vagos members into whatever situations the Captain is told to lead them into. These groups of gangstas are known as cliques.
When Captains' cliques earn money for the gang, the Captain takes 5% of the money earned, leaving the other 10% allocated towards the clique to be dispersed amongst the members. In situations where more than one clique is used, the 15% budget remains true, but everyone's share is divided between the number of cliques that were involved.
Just under Captains you have your Gangstas.
Gangstas are just regular Vagos gang members that belong to a Clique. They do what they're told and earn money for doing so.
Then there are Lil' Gangstas.
Lil' Gangstas are Vagos members that are not yet members of a clique. This usually occurs when there are not enough Captains to take on all of the members. Because Gangstas that prove themselves can easily be promoted to the position of Captain, members do not usually remain a Lil' Gangsta for more than 28 days.
In this time, Lil' Gangstas usually do petty work for Set Coordinators and earn a small amount of money doing so.
Unlike most other gangs where it is encouraged, the Vagos are not allowed to peruse their own ventures - even if they cut the gang in on them.
So, for example, if a member was able to acquire some weapons, they would not be able to sell the weapons without the expressed permission of Chico (the Elders). We are unsure why this is the case, but it is actively enforced. The only times members are permitted to make money through the community is when they have been told to do so by their superiors because Chico and the Elders found a way to make some money.
Families
The Families gang is far less structured than the Vagos. However, they do still have somewhat of an organizational structure.
As opposed to most gangs that have set out ranks and positions within the gang, the Families doesn't. Instead, it works on a respect level. The more "work" you put in, the more respect you get. And with respect comes all of the benefits that are enjoyed by the higher ups of other street gangs.
However, it's not just members that are ranked based on their respect level, but also their sets. Some sets within the gang are treated with far more prestige than others, and are, therefore, almost considered 'in charge' of the other sets.
Lets take a look at all of the Families sets and rank them from most respected to least:
- Grove Street Families (GSF)
- Chamberlain Gangsta Families (GCF)
- Firefly Project Families (FPF) (FFPF)
- Davis Neighbourhood Families (DNF)
- La Mesa Mafia Families (LMF)
- Vespucci 13 Families (V13)
- Carson Avenue Families (CAF)
- Chumash Range Families (CRF)
- Moho Avenue Families (MAF)
- Procopio Beach Families (CBF)
The founder of the Families gang is still leading the gang today. His name is OG Riffs and he is the leader of the Grove Street Families. Being as Grove Street Families (GSF) is the head Families set, OG Riffs is the leader of the gang, and most of the members follow his lead.
However, the Families gang differs from every other street gang we know of because of one simple reason; they fight each other.
Ever since the second families set, the Firefly Project Families, was founded, it started beefing with the Grove Street Families. The two sets no longer fight and are on really good terms, but other Families sets are in bitter rivalries with each other, and the rivalries that are still around go far deeper than any external rivalries.
Current Families Set Friction
Firstly, the Vespucci 13 Families set is in an extremely deep rivalry with all other Families sets, even Grove Street Families. Vespucci 13 Families do not follow the lead of OG Riffs and are extremely violent and aggressive towards other Families sets.
Also, unlike any of the other set rivalries, Vespucci 13 Families actually go out of their way to take the territory of the other sets, whereas the other sets will, at most, have a brief shootout, but usually nothing more than a rap battle or verbal defamation occurs. The rivalry between the Vespucci 13 Families and all of the Families sets is far more intense than any of the other set rivalries, and this is reflected in their abbreviation. They are the only families set that doesn't adopt an "F" at the end of their set abbreviation, and, instead, using "V13".
Some tension exists between the Firefly Project Families and the Moho Avenue Families. This is likely because their territories border one another added with the prestige that Firefly Project Families holds.
Fights and shootouts are common place between these sets, but the two have also been known to protect each other and each other's territories, even dying themselves to do so.
Carson Avenue Families and Davis Neighbourhood Families also have an odd relationship. When we asked members of the Families gang, none of them stated that any members of the two sets have ever killed each other, and this was further confirmed by police records. However, there is an undeniable feud between the two Families sets. Whilst their relationship may not be violent, there is deep contempt on both sides.
What's more prominent that inter-set battles, though, (other than those that include Vespucci 13 Families) is fights between members of the same set.
For years this was a huge problem within the Families gang. If two members had an issue they would shoot it out rather than resolving it peacefully. This is likely because there is no formal structure, so there is nowhere that they can take their problems too.
However, in the past year or so this has improved drastically. It is still a big problem, though, especially in Davis Neighbourhood Families and Moho Avenues Families. This is largely the main reason for Moho Avenue Families' low "rep" - because they in-fight too much to make a big external impact.
The reason that Families is such an influential organization is because of their relationships with other powerful organizations, such as certain Motorcycle Clubs and, to a lesser extent, the Mafia.
However, these connections only exist with the Grove Street Families. All of the other sets are largely left to fend for themselves and don't have any business coming in from these connections. Because of this, some sets and members (such as those in the Grove Street Families and Firefly Project Families) dress well, drive nice cars and conduct themselves in a mafioso-reminiscent manor, whilst other sets (such as Moho Avenue Families and Davis Neighbourhood Families) conduct themselves in a very petty and "street" manor.
Most Families sets make their money through extortion, not protection and arms. Firefly Project Families, Grove Street Families, and, to a lesser extent, Chamberlain Gangsta Families are the only ones that are prominent in arms and protection sectors.
Yardies
We'll admit it - gathering this information on the Yardies was hard. We talked to a lot of people and we just couldn't gather reliable information. Then, eventually, the Underboss of the Yardies gang, Lil' Rajae, contacted us back and we were able to meet with him in his hometown of Brooklyn, NY and talk to him for two hours about the Yardies gang.
The Yardies gang is not separated into different sets. All members patrol all Yardies territories but there is no formal segregation between members.
At the top of the gang is their Leader, a Jamaican male by the name of Top Shotta.
Top Shotta was once a very well known hitman within the New World Community. Whilst he did not carry the same prestige as other notorious hitmen such as The Viper and Six Shot Tony, Top Shotta actually had, and maintains, the largest confirmed 'in-house' (kills within the New World Community) kill count - over 2,300.
Top Shotta was actually not the founder of the gang, but he has been a member since 2008. The original founder of the gang was Lil' Rajae - his second in command. Lil' Rajae founded the gang but then handed the reigns over to the more charismatic Top Shotta, who was, and remains, a very close friend of Lil' Rajae.
Top Shotta does not handle the day-to-day running of the Yardies gang. Instead, he tells his Underboss what he envisions and the Underboss makes it happen. In late 2014, Top Shotta dropped from the public eye and retired as a hitman. Though he is still very much involved in the Yardies gang, he is not the public face of the gang, and he largely lets Lil' Rajae run the gang.
The rank of Underboss is what directly follows the Leader.
The Underboss makes sure whatever the Leader asks for is done. Sometimes these directions can be fairly specific, and other times they're vague. From what we can see, it seems that Top Shotta is really just holding the Yardies back (and Top Shotta DEFIANTLY), but Lil' Rajae is far too loyal to remove him from the gang that they have built together for almost 10 years.
From here is the rank of Don.
Dons are highly skilled, highly respected and highly loyal members of the Yardies gang. Dons make sure that anything the Underboss asks of them is done. Usually, this is things like vetting members and rallying the members for a certain job that the Underboss has planned.
Below Dons are Stars.
A Star is a member that is extremely skilled and very loyal. Stars are the people that the Yardies use for important jobs.
After Stars, there is no formal structure to the Yardies gang, and, despite this distinct lack of structure, the gang runs very well and smoothly.
Unlike most other gangs, the Yardies take loyalty extremely seriously. They are very loyal to their gang, each other, and their friends. If you're friends with a Yardie, you're friends with him or her for life.
Unlike the majority of gangs where members earn money by "putting work in" , the Yardies don't. Instead, they can do whatever they want, and, through loyalty and respect, do whatever they're told to do. In return, Lil' Rajae "takes care" of all his followers, regardless of what they have or haven't done for the gang.
Ballas
The Ballas gang is organized into sets. All members are part of a set, even if they don't "roll" with their set very much.
There is no overarching leader of the Ballas, and sets generally don't communicate very much. However, unlike the Families, there are not any feuds between Ballas sets, and there never have been.
At the top of each set is the Set Leader.
It is the job of the Set Leader to look out for his or her set and attract business for the set.
The Set Leader is the leader of the Ballas Council.
The Ballas Council consists of the Set Leader, Shot-Caller, Enforcer and Advisor and every set has its own Ballas Council.
Below the Set Leader is the Shot-Caller.
Shot-Callers assume leadership of the set in the Set Leader's absence. Additionally, whilst the Set Leader leads the set from the front and says what he/she wants to happen and how he/she wants it to happen, it is the job of the Shot-Caller to make sure it happens and facilitate it.
Underneath the Shot-Caller is the Enforcer.
Enforcers are in-charge of set security. It is their job to make sure that deals are going to be safe, and it's their job to relay information pertaining to "drive-by"s (driving past somebody and shooting from inside a vehicle) or attacks to the set's home.
Enforcers have the power to halt deals if they think it's too risky. They generally look out for the well-being and survival of the set and it's home locale, not the actual members that make up the set.
At a similar level to the Enforcer is the Adviser.
The Adviser is generally far more tame than the Set Leader and Shot-Caller and usually tries to think with their head more than their heart. Whilst they have no direct power within the set, the have a lot of soft influence, as it's their job to advise the Set Leader and Shot Caller of how to proceed - although they do not have to listen to the Adviser.
Corner Kings follow Advisers.
Corner Kings are members that "run" their own "corners" on Ballas territory. Every corner in Ballas territory has it's own Corner King. The Corner King watches out for his or her corner, and usually conducts small arms deals there, or use their corner to provide temporary paid protection to somebody who is in trouble.
Corner Kings take a 30% "cut" of all money made on their corners. Corner Kings then "send" 20% of that money up to the Shot Caller and 30% of that money up to the Set Leader.
Soldiers precede Corner Kings.
Soldiers are members whose sole purpose is to stand around in Ballas territory and defend it. However, usually Soldiers are asked to follow members they respect and do some "work" with them. This is how they make their money.
After Soldiers are Hustlers.
Hustlers are fairly similar to Soldiers, and soldiers aren't in-charge of hustlers. The main difference is that hustlers are left to make their own money how they see fit, rather than being called up to do work for other people.
Hustlers don't have to send any money up to their superiors unless they make the money on their corners.
Finally, we have Lookouts.
Lookouts are the newest Ballas members that have only just joined the gang. It is their job to spend their entire time watching out for Ballas territory and sending information pertaining to any gang or police threats to their Enforcer.
Unlike most other gangs, Ballas members are rarely asked to do anything by their leaders, and, instead, offer to put work in. This isn't to say that members don't ask each other for favours or backup - just that Set Leaders, etc., don't force their members to do anything.
Varios Los Aztecas
There are two cliques to the Varios Los Aztecas - the Grand Theft Auto IV clique and the Grand Theft Auto Online clique. Each of these cliques have their own members, and the two don't interact.
The highest rank in the Varios Los Aztecas is Leader.
The Leader does just that - leads the clique. He or she makes all of the decisions on his/her own and doesn't need to involve anybody else in the decision making.
The next rank is the position of Vice President.
The Vice President assumes the powers of the Leader when the Leader is not around.
Underneath the Vice President are the Loyals.
Loyals are members that have shown their upmost loyalty to the Varios Los Aztecas.
Everybody else is known as a Street Soldier.
Street Soldiers try to do everything they can to become a Loyal.
Like the Vagos, the Varios Los Aztecas also work for the Mexican Cartel.
This relationship only came about about two years ago. Before that, the Varios Los Aztecas (which has been around since 2009) was always an extremely weak gang that was on the verge of death. The only think keeping the Varios Los Aztecas alive were the Vagos who are known for looking out for other Hispanic gangs. The Vagos were the ones that got the Varios Los Aztecas doing small time work for the Mexican Cartel.
However, when the Mexican Cartel disbanded about a year and a half ago, with 90% of the gang breaking away from their leader, Don Eladio, the Vagos remained loyal to Don Eladio, but the Varios Los Aztecas broke away from him. This squeezed whatever life was left out of the Varios Los Aztecas and they went from being a gang that was on its way to becoming one of the most powerful gangs to an almost dead gang with less than 10 members across Grand Theft Auto IV and Grand Theft Auto Online.
However, the Vagos gave the Varios Los Aztecas another chance after almost causing extinction, and the Varios Los Aztecas took the offer gracefully, and now work for the Mexican Cartel again, which is once again under rule from Don Eladio.
Despite this, the Aztecas (including Aztecas MC) still have less than 45 members, and are rather fragile. The only reason they remain one of the five major gangs is because of their close relationship to the Vagos and the Mexican Cartel. Without these connections, the Varios Los Aztecas gang would likely be taken over by another crew and would no longer exist.
Gang Sets
As we have stated before, some gangs are divided up into sets or cliques, and some aren't.
Lets take a look at all of the sets, cliques and divisions of all 5 of the major gangs in the New World Community and order them all from most influential to least influential:
Vagos
Families
Yardies
The Yardies are not segregated into different divisions.
Ballas
Aztecas
Lets take a look at all of the sets, cliques and divisions of all 5 of the major gangs in the New World Community and order them all from most influential to least influential:
Vagos
- Vagos Street Gang
- Los Vagos MC: San Andreas
- Los Vagos MC: Alderney
- Los Vagos MC: Liberty
Families
- Grove Street Families (GSF)
- Chamberlain Gangsta Families (GCF)
- Firefly Project Families (FPF) (FFPF)
- Davis Neighbourhood Families (DNF)
- La Mesa Mafia Families (LMF)
- Vespucci 13 Families (V13)
- Carson Avenue Families (CAF)
- Chumash Range Families (CRF)
- Procopio Beach Families (CBF)
- Moho Avenue Families (MAF)
Yardies
The Yardies are not segregated into different divisions.
Ballas
- Rollin' Height Ballas
- Kilo Tray Ballas
- East Side Ballas
- 69th Street Ballas
- Davis Ballas
- Murda Heights Ballas
- Murda Park Ballas
- Grove Street Ballas
- Murda Block Ballas
- Ballas Lockup
- Broker Ballas Crew
- ꟻamilies Ballas Ʞillaz
- South Rancho Ballas
- Ballas Purpuhtr8az
- Glen Park Ballas Set
- Original Covenant Ballas
Aztecas
- Varios Los Aztecas
- Aztecas MC
This is practically everything you or anybody else needs to know about Street Gangs within the New World Community.
We have focused exclusively on the five major gangs only because the way they operate acts as a blueprint for how other gangs operate. Most other street gangs conduct themselves in a manor similar to one or more of these major gangs.
We have focused exclusively on the five major gangs only because the way they operate acts as a blueprint for how other gangs operate. Most other street gangs conduct themselves in a manor similar to one or more of these major gangs.
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What did you think about this episode?
Make sure to join in on the discussion on Twitter using the hashtag: #InsideTheWorldOf
Make sure to join in on the discussion on Twitter using the hashtag: #InsideTheWorldOf
This was a very text-based episode.
The next episode will be considerably shorter than this one, and the episode after that will be far more audio-visual based, containing a lot of interviews, etc.
The next episode will be considerably shorter than this one, and the episode after that will be far more audio-visual based, containing a lot of interviews, etc.
This article was brought to you by:
Inside The World Of
"Inside The World Of", the series that uncovers the gritty details behind some of Grand Theft Auto's most notorious people, organizations and structures.
This is NOT a series you are going to want to miss!
Viewer discretion is advised.
This is NOT a series you are going to want to miss!
Viewer discretion is advised.
In today's episode, we're uncovering the gritty world of The Lost biker gang.
With exclusive interviews with police and government officials, as well as former and current Lost gang members, we present episode 2 of "Inside The World Of".
With exclusive interviews with police and government officials, as well as former and current Lost gang members, we present episode 2 of "Inside The World Of".
Any Lost MC vocabulary will be in green text.
Join in with the conversation in the comments section and by using the #InsideTheWorldOf on Twitter.
Introduction
The Lost MC.
Alderney's most ruthless biker gang. As a unit, they're single-handedly responsible for over 700 IC deaths since 2008 (according to the FIB).
Based of a Grand Theft Auto IV single-player gang by the same name, they've spent the last nine years in a bloody war with their sworn enemies, The Angels of Death MC.
Alderney's most ruthless biker gang. As a unit, they're single-handedly responsible for over 700 IC deaths since 2008 (according to the FIB).
Based of a Grand Theft Auto IV single-player gang by the same name, they've spent the last nine years in a bloody war with their sworn enemies, The Angels of Death MC.
The two have been involved in a bitter and ruthless gang war over territory in Liberty, Alderney and San Andreas.
Both gangs have absolute disregard for human life.
A Lost MC gang member, known as Scar, who chose to remain anonymous told our team this in an interview;
A Lost MC gang member, known as Scar, who chose to remain anonymous told our team this in an interview;
"It's not that we don't 'value' human life, it's just that these deadbeats aren't humans. They're pretty fucking angels, too pussy go all out! D'you know why that is? - Scar, The Lost MC
No, why is that? - WEAZEL NEWS REPORTER
"'Cause Angles work for God, and God forgives. The Lost don't." - Scar, The Lost MC
The Events of 2010
January
Their motto, "God Forgives, The Lost Don't".
It was taken from a real-life outlaw biker gang, Outlaws MC. It was taken literally one night in 2010.
It was taken from a real-life outlaw biker gang, Outlaws MC. It was taken literally one night in 2010.
The Angels of Death shot and killed a member of The Lost MC, known simply as "JayKay" in FireFly Gardens, Liberty, as well as non-fatally shooting another member of The Lost MC as well as members of the FireFlyProjectGang.
The Lost MC waited two weeks to retaliate.. and once they did.. they retaliated hard.
Six members of The Lost MC drove up to an Angels of Death "hangout" (a location that a club or gang frequents often, sometimes referred to as a "gangout") and, armed with automatic handguns and shotguns, shot and killed six Angels and two LCPD officers in a, reportedly, 12 minute long shootout, taking zero casualties, before casually riding off back to their hangout.
The Lost MC waited two weeks to retaliate.. and once they did.. they retaliated hard.
Six members of The Lost MC drove up to an Angels of Death "hangout" (a location that a club or gang frequents often, sometimes referred to as a "gangout") and, armed with automatic handguns and shotguns, shot and killed six Angels and two LCPD officers in a, reportedly, 12 minute long shootout, taking zero casualties, before casually riding off back to their hangout.
Febuary
The Angels of Death attempted a retaliation two days later when six AOD (Angles of Death) members chased down and killed two Lost MC members.
Unfortunately for the Angels of Death, they committed the act not only in the presence of the LCPD, which saw five of their members "go down" (get arrested and sentenced), but they also committed the act in the territory of the Caruso mob, which saw a lot of trouble for the Angels of Death MC.
Unfortunately for the Angels of Death, they committed the act not only in the presence of the LCPD, which saw five of their members "go down" (get arrested and sentenced), but they also committed the act in the territory of the Caruso mob, which saw a lot of trouble for the Angels of Death MC.
The Founding of The Club
IC, The Lost MC was founded in late 2008, not that long after the establishment of the community.
The club was founded by James "The Ant" Anthony, Otto "The Otter" Houston, "The Fucker", Clyde "The Trucker" Zed and "Scar".
The club was intended to be based of the in-game version of the club, but quickly took on a life of its own, and soon became something far more sinister.
The club was founded by James "The Ant" Anthony, Otto "The Otter" Houston, "The Fucker", Clyde "The Trucker" Zed and "Scar".
The club was intended to be based of the in-game version of the club, but quickly took on a life of its own, and soon became something far more sinister.
Where Are The Founding Members Now?
We have been repeatedly told that The Ant was arrested, in real-life, in 2012 for some sort of ch*ld pornography charges, though this is unconfirmed officially and may just be rumors. What we do know, however, is that, what ever happened to him, he is no longer around.
The Otter is still a club member and runs their Alderney "charter" (a smaller squad of members).
The pleasantly named, The Fucker, was shot dead (in-game) in 2010 during a high-speed chase involving six members of the Angels of Death MC.
The Trucker was shot dead (in-game) in late 2008, though we don't know anything more than that.
Scar is still in The Lost MC, being the secretary of the Sandy Shores chapter.
What Are The Ranks of The Lost MC?
President --> The role of the President is to lead the chapter. He is the boss of bosses and has the final say in any and every decision.
Vice President --> The role of the Vice President is to lead the club when the president isn't there.
Secretary and Treasurer --> The role of the Secretary and Treasurer is to manage the club's money and documentation both in-game and out of game.
The secretary and treasurer ask permission from dominants (clubs that control a certain section of the map) before riding inside their territory. They didn't use to ask permission, but after feuds with the Sons of Anarchy MC and the Modern Spartans MC, they now ask permission from dominants before riding inside their territory (or "turf").
Sergeant --> The role of the sergeant is to be the president's personal bodyguard.
Gunner --> The role of the gunner is to ride at the back of the "pack" (group of riders) and shoot at anybody that attacks them.
Prospect --> A prospect is somebody that wants to join the club but hasn't yet been accepted as a full member. They are, essentially, slaves to The Lost MC, doing all of the work that the full members (or "patches") don't want to do.
Vice President --> The role of the Vice President is to lead the club when the president isn't there.
Secretary and Treasurer --> The role of the Secretary and Treasurer is to manage the club's money and documentation both in-game and out of game.
The secretary and treasurer ask permission from dominants (clubs that control a certain section of the map) before riding inside their territory. They didn't use to ask permission, but after feuds with the Sons of Anarchy MC and the Modern Spartans MC, they now ask permission from dominants before riding inside their territory (or "turf").
Sergeant --> The role of the sergeant is to be the president's personal bodyguard.
Gunner --> The role of the gunner is to ride at the back of the "pack" (group of riders) and shoot at anybody that attacks them.
Prospect --> A prospect is somebody that wants to join the club but hasn't yet been accepted as a full member. They are, essentially, slaves to The Lost MC, doing all of the work that the full members (or "patches") don't want to do.
The Events of 2013 and 2014
If we fast-forward past a load of drama, we end up in mid 2013.
Here, the club had a huge decision to make. They were a dominant club, and thus had a lot of members, but they had to chose whether or not to stay in familiar territory or to move to San Andreas.
The club chose to split into two separate chapters. One stayed in Liberty and Alderney and one chose to move to San Andreas.
This, unfortunately, didn't have the desired effect. All it did was weaken both chapters until neither was a dominant anymore.
Street gangs took over all of San Andreas at the start while a lot of clubs chose to stay in Liberty and Alderney.
Here, the club had a huge decision to make. They were a dominant club, and thus had a lot of members, but they had to chose whether or not to stay in familiar territory or to move to San Andreas.
The club chose to split into two separate chapters. One stayed in Liberty and Alderney and one chose to move to San Andreas.
This, unfortunately, didn't have the desired effect. All it did was weaken both chapters until neither was a dominant anymore.
Street gangs took over all of San Andreas at the start while a lot of clubs chose to stay in Liberty and Alderney.
Today
Today, The Lost MC are considered the dominant of Sandy Shores, but are nowhere near as powerful as they once were and the club hardly operates the same way at all and have even opened an OC chapter.
But How Dangerous Is The Lost MC Now?
Whilst the Lost MC are still hell-raisers, they are not as aggressive or prominent as they once were.
Thankfully, they are not really much of a threat, anymore.
In late 2016, Grapeseed dominant, the Modern Spartans MC, promised to "keep The Lost out of trouble" and it seem as though they have. Whilst the two clubs are not on the best of terms and, we're told, stay away from each other's territories, it does appear that the Modern Spartans MC has managed to keep The Lost MC a dominant whilst simultaneously decreasing their power, influence and headlines, somehow.
They are not people that you need to worry about, just be cautious around Sandy Shores and Stab City.
Thankfully, they are not really much of a threat, anymore.
In late 2016, Grapeseed dominant, the Modern Spartans MC, promised to "keep The Lost out of trouble" and it seem as though they have. Whilst the two clubs are not on the best of terms and, we're told, stay away from each other's territories, it does appear that the Modern Spartans MC has managed to keep The Lost MC a dominant whilst simultaneously decreasing their power, influence and headlines, somehow.
They are not people that you need to worry about, just be cautious around Sandy Shores and Stab City.
Inside The World Of
"Inside The World Of", the series that uncovers the gritty details behind some of Grand Theft Auto's most notorious people, organizations and structures.
This is NOT a series you are going to want to miss!
Viewer discretion is advised.
This is NOT a series you are going to want to miss!
Viewer discretion is advised.
In today's episode, we're uncovering the MC underworld in Grand Theft Auto IV and Grand Theft Auto Online.
With exclusive interviews with club members, sit back and watch the first episode in the new series, "Inside The World Of".
With exclusive interviews with club members, sit back and watch the first episode in the new series, "Inside The World Of".
This news story is slightly different than most of our reports.
This article is all about Motorcycle Clubs in Grand Theft Auto Online and Grand Theft Auto IV.
The article covers:
So grab some popcorn, share this article with your friends and enjoy!!
Whether you're not a club member, somebody wanting to start their own club or already a seasoned club member, we think everybody will learn something from this article!!
This article is all about Motorcycle Clubs in Grand Theft Auto Online and Grand Theft Auto IV.
The article covers:
- What an MC is
- Different types of Motorcycle Clubs
- How to start your own MC
- MC protocols
- MC ranks
So grab some popcorn, share this article with your friends and enjoy!!
Whether you're not a club member, somebody wanting to start their own club or already a seasoned club member, we think everybody will learn something from this article!!
Anything highlighted in green is motorcycle-world terminology.
Why Are We Doing This?
Since the Bikers DLC in Grand Theft Auto Online, many more people have been interested in motorcycle clubs in Grand Theft Auto Online and Grand Theft Auto IV.
We have received many, many tweets, emails and direct messages on Twitter asking us about different motorcycle clubs, our opinions on them and more information on them.
For the most part, we have told them that we do not have enough information on different motorcycle clubs and the motorcycle sub-community in Grand Theft Auto.
That is.. Until now.
We have just hooked up with some different, prominent motorcycle clubs from San Andreas, Liberty and Alderney to bring you this article.
So, firstly, many thanks to the following motorcycle clubs for your assistance and information:
We have received many, many tweets, emails and direct messages on Twitter asking us about different motorcycle clubs, our opinions on them and more information on them.
For the most part, we have told them that we do not have enough information on different motorcycle clubs and the motorcycle sub-community in Grand Theft Auto.
That is.. Until now.
We have just hooked up with some different, prominent motorcycle clubs from San Andreas, Liberty and Alderney to bring you this article.
So, firstly, many thanks to the following motorcycle clubs for your assistance and information:
There is no way this story would be possible without all of these clubs.
Patches, Logos, Emblems and Colors
The first thing you notice about these clubs is their logos / emblems.
These are actually known within the biker world as "patches" or "colors".
And, whilst at first glance in-game you might not differentiate between these emblems, they are at the heart of most clubs, and they take immense pride to them. Getting them confused with another club's could cause some serious offence.
That's another thing, too. Every club has totally different emblems. Just take a look at the emblems above. All of them are totally different.
These are actually known within the biker world as "patches" or "colors".
And, whilst at first glance in-game you might not differentiate between these emblems, they are at the heart of most clubs, and they take immense pride to them. Getting them confused with another club's could cause some serious offence.
That's another thing, too. Every club has totally different emblems. Just take a look at the emblems above. All of them are totally different.
Then why do two of them look exactly the same?
Well, we asked that.
What we found out is that specific club is split into multiple smaller sections of the club. These sections are known as "chapters" or "charters".
Each of these chapters is free to operate on their own as they like, but still have to conform to the overall rules or "bylaws" of the organization.
Yes.. There are rules. A LOT of them, but we'll get to them later.
Anyway, this club wears what is known as a "three-piece back patch".
This means that their emblem is split up into three main sections - the upper arc (or "top rocker") the center logo (or "center piece") and a lower arc (or "bottom rocker").
Why is this important?
Well, because each of those three parts have a specific meaning.
If you take a look, the two that look the same (both say "SONS OF ANARCHY" on the top rocker) actually have different text inside their bottom rockers.
This is because, for clubs that wear a three piece patch, the top rocker states the same of their club inside it. In this case, the same of the club is Sons of Anarchy.
The centerpiece contains the actual logo of the club. This logo is different to any other club.
The bottom rocker, the part that is different in this case, states the territory of the club or where the club is located.
What we found out is that specific club is split into multiple smaller sections of the club. These sections are known as "chapters" or "charters".
Each of these chapters is free to operate on their own as they like, but still have to conform to the overall rules or "bylaws" of the organization.
Yes.. There are rules. A LOT of them, but we'll get to them later.
Anyway, this club wears what is known as a "three-piece back patch".
This means that their emblem is split up into three main sections - the upper arc (or "top rocker") the center logo (or "center piece") and a lower arc (or "bottom rocker").
Why is this important?
Well, because each of those three parts have a specific meaning.
If you take a look, the two that look the same (both say "SONS OF ANARCHY" on the top rocker) actually have different text inside their bottom rockers.
This is because, for clubs that wear a three piece patch, the top rocker states the same of their club inside it. In this case, the same of the club is Sons of Anarchy.
The centerpiece contains the actual logo of the club. This logo is different to any other club.
The bottom rocker, the part that is different in this case, states the territory of the club or where the club is located.
Then why do two of them both say "SAN ANDREAS"?
Surely they can't both claim the whole state as their territory.
Surely they can't both claim the whole state as their territory.
When we asked the clubs about this, things got EXTREMELY complicated.
According to these clubs, only extremely influential clubs can do this. By doing this, you're essentially saying that the entire state is yours and everything goes through you. The only clubs that are allowed to do this are "dominants".
Dominants are clubs that completely control part of the map. Any other clubs that wish to start up in their area must first get permission from them (or risk causing a lot of trouble between the two clubs).
If the club lets them become a motorcycle club and approves everything, then the club has been "sanctioned" or "blessed".
This process is known as "sanctioning" and is something that all "real" and reputable clubs have to go through.
In this specific case, the Modern Spartans MC (San Andreas) are the dominant club for Grapeseed, San Andreas, and the Sons of Anarchy MC (San Andreas) are the dominant club for Tongva, San Andreas.
According to these clubs, only extremely influential clubs can do this. By doing this, you're essentially saying that the entire state is yours and everything goes through you. The only clubs that are allowed to do this are "dominants".
Dominants are clubs that completely control part of the map. Any other clubs that wish to start up in their area must first get permission from them (or risk causing a lot of trouble between the two clubs).
If the club lets them become a motorcycle club and approves everything, then the club has been "sanctioned" or "blessed".
This process is known as "sanctioning" and is something that all "real" and reputable clubs have to go through.
In this specific case, the Modern Spartans MC (San Andreas) are the dominant club for Grapeseed, San Andreas, and the Sons of Anarchy MC (San Andreas) are the dominant club for Tongva, San Andreas.
That makes sense, but what about the Lost MC?
They don't even have a bottom rocker. What does that mean?
They don't even have a bottom rocker. What does that mean?
In Grand Theft Auto, this generally means that the club is classed as an MC, it follows MC protocols and does everything the same way as most other MC's.
The only difference is that the "two-piece" represents that the club is completely law abiding, as opposed to three piece patch wearers who may or may not be law abiding - but usually are not.
However, in recent times, many clubs have worn two-pieces to mislead law enforcement when they are actually not a law-abiding club.
This is why the Modern Spartans, who are law abiders, wear a three-piece - because they are allowed to and they will be treated the same way by law-enforcement the same way now regardless.
There are alternative reasons, too, but this is the most common reason why two-piece back patches are worn; because they have earnt the right to wear a two-piece back patch and are law-abiding.
The only difference is that the "two-piece" represents that the club is completely law abiding, as opposed to three piece patch wearers who may or may not be law abiding - but usually are not.
However, in recent times, many clubs have worn two-pieces to mislead law enforcement when they are actually not a law-abiding club.
This is why the Modern Spartans, who are law abiders, wear a three-piece - because they are allowed to and they will be treated the same way by law-enforcement the same way now regardless.
There are alternative reasons, too, but this is the most common reason why two-piece back patches are worn; because they have earnt the right to wear a two-piece back patch and are law-abiding.
What do you mean "allowed to"?
Who is and isn't allowed to wear a three-piece?
Who is and isn't allowed to wear a three-piece?
According to these clubs, only dominates should wear a three-piece back patch.
However, many, many clubs who aren't dominants wear them, too. This is, apparently, a good way for "real" MCs to determine whether a club has gone through the right process to wear them or if they have taken shortcuts to get where they want to be.
Many dominants regard such clubs as "wannabes" or "fakes" and don't regard them as real MCs.
Real clubs who aren't dominates can wear them too, though, as long as they have gotten permission from their dominates and have been sanctioned to do so.
These dominants will only sanction it if they have really proved that they deserve a three-piece, though. They need a lot of influence to be sanctioned.
However, many, many clubs who aren't dominants wear them, too. This is, apparently, a good way for "real" MCs to determine whether a club has gone through the right process to wear them or if they have taken shortcuts to get where they want to be.
Many dominants regard such clubs as "wannabes" or "fakes" and don't regard them as real MCs.
Real clubs who aren't dominates can wear them too, though, as long as they have gotten permission from their dominates and have been sanctioned to do so.
These dominants will only sanction it if they have really proved that they deserve a three-piece, though. They need a lot of influence to be sanctioned.
What about the Mayans'?
What does "NOMAD" mean?
What does "NOMAD" mean?
A "Nomad" is somebody who is a member of the club but doesn't belong to any chapter.
People usually only become a Nomad (known as "going Nomad" because of chapter disputes or because of a lack of time to be in a chapter; though they still want to be members of the club.
People usually only become a Nomad (known as "going Nomad" because of chapter disputes or because of a lack of time to be in a chapter; though they still want to be members of the club.
Other Types of Patches
Font Patches | Back Patches |
"Front patches" are when the club's emblem is worn on the front of their vests (or "kuttes" or "cuts") or jackets. | "Back patches" are when the club's emblem is worn on the back of their vests (or "kuttes" or "cuts") or jackets. |
Single Pieces A single-piece front patch signifies that the club is generally the lowest 'rank' of MCC. This type of patch is only worn by MCCs. Any MCC should wear at least a single piece front patch. These MCCs are usually newer clubs or clubs who have never wanted to get into the politics of back patch, Two Pieces A two-piece front patch is only worn by MCCs. It signifies to law enforcement and other clubs that the club is completely law-abiding. These clubs generally have the exact same 'rank' and level of outside respect of three-piece front patch wearers. Three Pieces A three-piece patch can be worn by either MCCs or MCs. Though MCCs can, sometimes, wear a single piece back patch, the furthest they will usually go is to a two or three piece front patch. A three piece patch is worn by newer MCs who haven't been sanctioned for a back patch. They are also worn by MCCs who have been sanctioned to wear a two or three piece front patch who may or may not be law abiding. | Single Pieces To have any type of back patch sanctioned is of huge respect. Once your club is sanctioned for a back patch, and puts on one, your club is changed forever. You cannot ever really go back to a front patch. From what we were told, back patch comes with a huge amount of politics and is not as simple as font patch clubs. A single-piece back patch can, rarely, be worn by MCC. A single-piece back patch is never worn by a dominant. Single pieces are only worn by clubs who have not been sanctioned to wear any further. If an MCC has been sanctioned to wear a single piece back patch, they are very, very serious. They would likely be sanctioned to wear a three-pieces if they were an MC. Two-Pieces A club that wears a two-piece back patch is a club that has a lot of respect. These clubs are either clubs that could wear a three-piece back patch but don't to show that they are law abiding to police and other MCs or are clubs that are more powerful and influential than single-pieces or are not yet sanctioned for a three-pieces. Three-Pieces A club that wears a three-piece back patch is a club that has tremendous influence and respect. These clubs are usually dominants or clubs who are very, very powerful and influential but aren't quiet (and usually don't want to be) dominants. |
Riding Past MCs
Pretty early into our interview with the clubs, we mentioned what happens when people ride or drive past them.
We have seen large groups of them riding before and it looks really good, but we were looking at them wondering what they must do to people riding past them or what people must do to them.
In the current state of Grand Theft Auto Online, griefing is very common and these people look like prime targets... So we asked them...
We have seen large groups of them riding before and it looks really good, but we were looking at them wondering what they must do to people riding past them or what people must do to them.
In the current state of Grand Theft Auto Online, griefing is very common and these people look like prime targets... So we asked them...
Are they attacked a lot?
When we see a lot of them riding together, we can't help but notice that one griefer could easily blow all of them up.
But, as it turns out, these clubs tell a very different story.
None of the clubs asked said that they had been attacked by people who weren't in rival organizations in the past six months... SIX MONTHS!!
But how is this? How is it that they are attacked so much less than most people yet are so much more vulnerable? They didn't have any answers for this, but judging by the fact that together their clubs make up hundreds of members, this was very, very surprising.
But, as it turns out, these clubs tell a very different story.
None of the clubs asked said that they had been attacked by people who weren't in rival organizations in the past six months... SIX MONTHS!!
But how is this? How is it that they are attacked so much less than most people yet are so much more vulnerable? They didn't have any answers for this, but judging by the fact that together their clubs make up hundreds of members, this was very, very surprising.
How to ride past an MC
We then asked them if they ever attack other people riding or driving past them. None of them ever said that they did, and, by the way that they were talking and acting, we really believe them.
They did, however, mention that there is a proper way to ride past an MC.
This protocol doesn't apply to solo riders (or "lone wolves") or people in cars, but rather other groups of riders.
So what is it? We we were unaware of this.
Well, apparently, if you are approaching an MC, the person leading your ride (or your "road captain") should ride up level with the person at the back of the MC's ride if you want to ride past them. Then, your road captain should beep his or her horn once. If the person at the back of the MC's pack (or the "tail-gunner") beeps their horn back, then the road captain should speed up and ride level to the MC's road captain. Then, your road captain should been his or her horn once again. If the MC's road captain beeps back, then your road captain should fall back level with your pack and you should all pull out and overtake them together.
They did, however, mention that there is a proper way to ride past an MC.
This protocol doesn't apply to solo riders (or "lone wolves") or people in cars, but rather other groups of riders.
So what is it? We we were unaware of this.
Well, apparently, if you are approaching an MC, the person leading your ride (or your "road captain") should ride up level with the person at the back of the MC's ride if you want to ride past them. Then, your road captain should beep his or her horn once. If the person at the back of the MC's pack (or the "tail-gunner") beeps their horn back, then the road captain should speed up and ride level to the MC's road captain. Then, your road captain should been his or her horn once again. If the MC's road captain beeps back, then your road captain should fall back level with your pack and you should all pull out and overtake them together.
What if they don't beep back?
"If they don't beep back then they don't want you to overtake them. Simple as that. Don't take it to heart. Don't beep at them again, though! They definitely knew that you beeped at them and just don't want you going past them for whatever reason." - Modern Spartans MC President
Do clubs usually let people past?
"Yes. I've never, personally, rejected another group of bikers who want to pass me if they've followed protocol. It's super rare that a real MC will. We're usually just happy that an MC is actually following protocol. Apart from the dominants, it's rare to find somebody who will follow that protocol, anymore. If you're approaching an MC and they're speeding and not following basic traffic rules, then ninety-nine percent of the time they're a fake MC and you don't need to ask their permission. Any group of lone wolves who are respectful enough to ask are ranked higher than a fake MC, anyway; and you only need to ask for permission to pass up [past a higher ranked club]." - Modern Spartans MC President
But what does that mean?
What are the rankings of motorcycle clubs?
What are the rankings of motorcycle clubs?
Motorcycle Club Rankings
By this, we don't mean the organizational structure of motorcycle clubs (that's discussed later), but rather which types of Motorcycle Clubs are considered superior to others, as well as discussing what different types of motorcycle clubs do and how they operate so that you can better understand what type of club you're in, what type of club you're talking to or what type of club you want to join or start up.
What is a 1%er club?
Before we get into that, though, there is soemthing that you need to know.
A 1% club (or "1%er" or "1%ers") is a club that, essentially, abides to (or at least claims to abide to) certain in-game rules. These rules dictate what types of vehicles they are allowed to use and what type of weapons they are allowed to use.
Generally, 1%er clubs are far more aggressive than non-1%er clubs - especially the dominants, so be careful of that.
If they are a 1%er, they should have a diamond on their emblem.
We'll talk about 1%ers a little more later and in a bit more detail, though.
A 1% club (or "1%er" or "1%ers") is a club that, essentially, abides to (or at least claims to abide to) certain in-game rules. These rules dictate what types of vehicles they are allowed to use and what type of weapons they are allowed to use.
Generally, 1%er clubs are far more aggressive than non-1%er clubs - especially the dominants, so be careful of that.
If they are a 1%er, they should have a diamond on their emblem.
We'll talk about 1%ers a little more later and in a bit more detail, though.
The different types of Motorcycle Clubs
(Ranked from highest to lowest)
(Ranked from highest to lowest)
- Traditional 1% Dominant MC
- Traditional Dominant MC
- Traditional Mixed Dominant MC
- Traditional Women's Dominant MC
- Traditional Dominant MCC
- 1% Dominant MC
- Untraditional Dominant MC
- Untraditional Mixed Dominant MC
- Untraditional Women's Dominant MC
- Untraditional Dominant MCC
- Traditional 1% 3-Piece MC
- Traditional 3-Piece MC
- Traditional 1% 2-Piece MC
- Traditional 2-Piece MC
- Traditional 1% Back-Patch MCC
- Traditional Back-Patch MCC
- Traditional 1% Single-Piece MC
- Traditional Single-Piece MC
- Traditional 1% 3-Piece Front-Patch MCC
- Traditional 3-Piece Front-Patch MCC
- Traditional 1% 2-Piece Front-Patch MCC
- Traditional 2-Piece Front-Patch MCC
- Traditional 1% Single-Piece Front-Patch MCC
- Traditional Single-Piece Front-Patch MCC
- Traditional Riding Clubs
- Traditional Social Clubs
- Untraditional 1% 3-Piece MC
- Untraditional 3-Piece MC
- Untraditional 1% 2-Piece MC
- Untraditional 2-Piece MC
- Untraditional 1% Back-Patch MCC
- Untraditional Back-Patch MCC
- Untraditional 1% Single-Piece MC
- Untraditional Single-Piece MC
- Untraditional 1% 3-Piece Front-Patch MCC
- Untraditional 3-Piece Front-Patch MCC
- Untraditional 1% 2-Piece Front-Patch MCC
- Untraditional 2-Piece Front-Patch MCC
- Untraditional 1% Single-Piece Front-Patch MCC
- Untraditional Single-Piece Front-Patch MCC
- Untraditional Riding Clubs
- Untraditional Social Clubs
Damn, that's a lot of different types of clubs, right?
But what do all of them mean? Well let's take a quick look at all of them..
But what do all of them mean? Well let's take a quick look at all of them..
Different types of Motorcycle Clubs
(What they do and how they operate)
(What they do and how they operate)
Traditional clubs are clubs that adhere to the common and respectful protocols of the MC culture in Grand Theft Auto Online and Grand Theft Auto IV.
A good example of one of these common protocols, that we talked about earlier, is the respectful way to pass an MC.
These traditional clubs have usually been around longer than most clubs (but not always) and have always been blessed and sanctioned and earned their colors.
Untraditional clubs are clubs that don't do that.
They may not have been sanctioned and may have just started out with a three-piece without actually earning them.
These are usually "wannabes" but may have actually earned their way to the top - just shortcutted their way there.
These clubs are often newer clubs, or are clubs that were started up by people who had never been in a reputed traditional club before.
There is nothing wrong with these types of clubs, but, as you can see, unless it's a dominant, it's ranked below even traditional social clubs - we'll get to them later.
Dominants, as mentioned earlier, as clubs that completely control the operations and ongoings of a certain area.
So, for example, if a new, traditional club wants to start up, they will need to go to their dominants to be blessed and/or sanctioned. The territory is property of the dominants, but the sanctioned clubs have permission to operate sanctioned activities there.
An MC is a highly organized group of people who are all considered as family to one another. They would do anything for each other and put the club above almost anything. They are highly regarded by other organizations and all have a love and passion for motorcycles and riding motorcycles.
They usually wear identifying clothing, specifically a leather kutte or jacket and often times identifying insignia on that clothing.
An MCC is the same as a motorcycle club, but is often less structured and more about actually riding with each other and having a good time with each other.
They often don't want to get involved with the politics of back-patch, and thus don't call themselves MCs.
An RC (Riding Club) is very rarely formally structured.
It is a club that anybody with a motorcycle to join and have fun meeting new people and riding their motorcycles - of any kind.
RCs usually have a fee to join their organizations and once you've paid it you're in. This is totally different to a traditional MC or MCC, where the right to join the club must be earned - not bought.
A social club is usually something that absolutely anybody can join free of charge.
There is usually absolutely no formal structuring, and its members are completely free to do as they wish. There is sometimes a logo identifying the social club and sometimes there isn't. In the case of Grand Theft Auto Online, social clubs are usually crews that anybody can openly join on the Rockstar Games Social Club and can meet other people through there.
Some large MCs have their own social clubs as a way of essentially promoting themselves. Sons of Anarchy, who we worked with to make this article, have their own social club. Anybody can join it and they will get the opportunity to ride with the club members a lot without having to actually join the club.
MCs (and sometimes MCCs) are especially different from other club types because they are a family.
This is why they are also known, sometimes, as "family clubs", because everybody in them is treated like family.
For example, if two members of a GTA MC lived in the same city in real life, one of them could call upon one of his or her club members (or "brothers") in the middle of the night, in real life, and ask him to help find his daughter because she's run away from home, for example. If you don't want this kind of relationship and responsibility with your other club members, then you're probably looking for a Rider's Club, not an MC or even MCC.
Traditional MCs, especially the dominant ones, are usually exclusively MEN ONLY, though there are certain roles that women play in them, but we'll talk about that later.
They are also often, but not always, specific to one race, religion or creed. This is not true for a lot of the newer ones, but many of the older clubs (such as the Mayans MC) still have this in effect.
A good example of one of these common protocols, that we talked about earlier, is the respectful way to pass an MC.
These traditional clubs have usually been around longer than most clubs (but not always) and have always been blessed and sanctioned and earned their colors.
Untraditional clubs are clubs that don't do that.
They may not have been sanctioned and may have just started out with a three-piece without actually earning them.
These are usually "wannabes" but may have actually earned their way to the top - just shortcutted their way there.
These clubs are often newer clubs, or are clubs that were started up by people who had never been in a reputed traditional club before.
There is nothing wrong with these types of clubs, but, as you can see, unless it's a dominant, it's ranked below even traditional social clubs - we'll get to them later.
Dominants, as mentioned earlier, as clubs that completely control the operations and ongoings of a certain area.
So, for example, if a new, traditional club wants to start up, they will need to go to their dominants to be blessed and/or sanctioned. The territory is property of the dominants, but the sanctioned clubs have permission to operate sanctioned activities there.
An MC is a highly organized group of people who are all considered as family to one another. They would do anything for each other and put the club above almost anything. They are highly regarded by other organizations and all have a love and passion for motorcycles and riding motorcycles.
They usually wear identifying clothing, specifically a leather kutte or jacket and often times identifying insignia on that clothing.
An MCC is the same as a motorcycle club, but is often less structured and more about actually riding with each other and having a good time with each other.
They often don't want to get involved with the politics of back-patch, and thus don't call themselves MCs.
An RC (Riding Club) is very rarely formally structured.
It is a club that anybody with a motorcycle to join and have fun meeting new people and riding their motorcycles - of any kind.
RCs usually have a fee to join their organizations and once you've paid it you're in. This is totally different to a traditional MC or MCC, where the right to join the club must be earned - not bought.
A social club is usually something that absolutely anybody can join free of charge.
There is usually absolutely no formal structuring, and its members are completely free to do as they wish. There is sometimes a logo identifying the social club and sometimes there isn't. In the case of Grand Theft Auto Online, social clubs are usually crews that anybody can openly join on the Rockstar Games Social Club and can meet other people through there.
Some large MCs have their own social clubs as a way of essentially promoting themselves. Sons of Anarchy, who we worked with to make this article, have their own social club. Anybody can join it and they will get the opportunity to ride with the club members a lot without having to actually join the club.
MCs (and sometimes MCCs) are especially different from other club types because they are a family.
This is why they are also known, sometimes, as "family clubs", because everybody in them is treated like family.
For example, if two members of a GTA MC lived in the same city in real life, one of them could call upon one of his or her club members (or "brothers") in the middle of the night, in real life, and ask him to help find his daughter because she's run away from home, for example. If you don't want this kind of relationship and responsibility with your other club members, then you're probably looking for a Rider's Club, not an MC or even MCC.
Traditional MCs, especially the dominant ones, are usually exclusively MEN ONLY, though there are certain roles that women play in them, but we'll talk about that later.
They are also often, but not always, specific to one race, religion or creed. This is not true for a lot of the newer ones, but many of the older clubs (such as the Mayans MC) still have this in effect.
1%er Rules
We mentioned briefly earlier about the rules regarding clubs that choose to identify as "1%er"s.
It is to our understanding that this has become something not unlike law-abiding clubs wearing two-piece patches. People seem to be doing it for the respect that comes with it without actually conforming to all of the rules all of the time.
Nevertheless,however, there are still a lot of clubs that do conform to the rules.
Lets take a look at what those rules are..
It is to our understanding that this has become something not unlike law-abiding clubs wearing two-piece patches. People seem to be doing it for the respect that comes with it without actually conforming to all of the rules all of the time.
Nevertheless,however, there are still a lot of clubs that do conform to the rules.
Lets take a look at what those rules are..
- Any of the rules can be broken to fight a "citizen" (somebody who is not a member of a motorcycle club) if breaking the rules will make the fight fairer
- No Armor
- No Automatic Shotguns (Assault Shotgun or Heavy Shotgun)
- No Bullet Proof Helmets
- No Explosives
- No Miniguns
- No RPGs
- Only Certain Motorcycles Can Be Used:
- Any "Biker" Brands
- Any "LCC" Brands
- Any "Steel Horse" Brands
- Any "Western" Brands
- Certain Nagasaki Vehicles
However, these rules are continuously changing every time new items become available in Grand Theft Auto Online.
How To Identify A 1%er
In Grand Theft Auto Online, a 1% will have a diamond (usually with "1%" written inside of it) as part of their emblem. If they don't have that, then they don't identify as a 1%er - but may still follow most or all of the same rules.
In Grand Theft Auto IV, there is no easy way to immediately see if somebody is a 1%er or not.
In Grand Theft Auto IV, there is no easy way to immediately see if somebody is a 1%er or not.
How To Make My Club A 1%er Club
As far as we are aware, there is no process that needs to be undergone to respectfully become a 1%er.
As long as you have the diamond on your emblem, you are considered a 1%er.
As long as you have the diamond on your emblem, you are considered a 1%er.
What Does The Name "1%er" Actually Mean?
Real Life | Grand Theft Auto |
It all started with an organization known as the AMA (American Motorcyclist Association). The AMA was founded in 1924 as an organizing arm of Motorcycle Manufacturers and mainly supported by the Motorcycle Manufacturers to promote motorcycle riding in America. They sanctioned groups of riders from the same area that rode together as motorcycle “clubs”. Some wore complete matching dress outfits with the name of their motorcycle club stitched on the back of their shirts and jackets. At events, the AMA gave awards for the best-dressed club so this was the start of motorcycle club’s patches. During an event in 1947 in Hollister, CA when a member of the Booze Fighters Motorcycle Club made the headlines with an exaggerated news story that was later made into a movie called "The Wild Ones". The AMA wrote an article in their magazine, shortly after this stating, “99% of all of their members are law-abiding citizens and only 1% are “outlaw”. This then, began what is today known as Outlaw Motorcycle Clubs and one percenters. Clubs that were not sanctioned by the AMA and non-members of the AMA were banned from attending AMA events. | Because, realistically, most Grand Theft Auto Online and Grand Theft Auto IV players are criminals, but people still wanted to coin the tern in Grand Theft Auto, clubs started using it to describe clubs and club members who follow certain rules. In Grand Theft Auto, there is a functioning AMA-like organization known as the GMA (GTA Motorcycle Association), though this is not very highly regarded anymore. |
So, essentially, 1%ers are, in real life, the 1% of bikers who are criminals.
In Grand Theft Auto, 1%ers are bikers who follow certain rules.
In Grand Theft Auto, 1%ers are bikers who follow certain rules.
Why Are These 1%er Rules In Place?
These rules are in place so that, essentially, if two clubs ever fight in free mode, the fight is fairer.
It also allows for more realism, while not making it so realistic (like the community) that is becomes less fun to play.
It also allows for more realism, while not making it so realistic (like the community) that is becomes less fun to play.
Club Bylaws
It's not only the GMA and the 1%er rules that govern clubs, though.
Each MC also has its own set of rules (known as "bylaws") that they stick to and honor. Some clubs (such as the Lost MC) have less and less strict bylaws, while others (such as the Modern Spartans MC) have many extremely strict bylaws.
Each MC also has its own set of rules (known as "bylaws") that they stick to and honor. Some clubs (such as the Lost MC) have less and less strict bylaws, while others (such as the Modern Spartans MC) have many extremely strict bylaws.
REAL EXAMPLES OF CLUB BYLAWS
Here, we're going to share with you the bylaws of the four clubs that helped us put this article together so that you can see what they look like for yourselves.
The Lost MC
1. God forgives, The Lost don't!
2. Pussy, money, bikes and brothers. Don't like them, then get the fuck out of our colors!
3. We fuck with LCC, not the LCPD!
4. Only the chapter president can call for backup.
5. Fuck Uncle Sam!
2. Pussy, money, bikes and brothers. Don't like them, then get the fuck out of our colors!
3. We fuck with LCC, not the LCPD!
4. Only the chapter president can call for backup.
5. Fuck Uncle Sam!
Sons of Anarchy MC
1. Loyalty to the club always comes first. First to the club itself, by respecting your colors and cuts above all else. And secondly, though no less important, to your brothers. In any situation it’s not about whether your brother is right or wrong, but the fact that he is your brother. All members must be prepared to give their lives for either one of the two.
2. All members must at all times adhere to the club’s spirit of rebellion and reject conformist culture.
3. The President is the supreme commander of the club. Any member found to be spreading contention or rebellion in the club (be against the President or club policies,) will either be severely dealt with and/or stripped of his patch.
4. Respect the club’s strict code of silence. Any member found guilty of divulging club business, policies, or goings on to anyone that is not a member – unless specifically directed by the President, will be severely dealt with and/or stripped of his patch. “What you hear here, what you see here, what you say here, stays here.”
5. The club’s code of honor is strictly enforced. Any member found guilty of cowardice, will be severely dealt with and/or stripped of his patch.
6. Any member who steals from the club will be severely dealt with and/or stripped of his patch.
7. Any member found guilty of stealing from or conning another member, will be severely dealt with and/or stripped of his patch.
8. Any member that pulls a gun or any murderous weapon at Church, will be severely dealt with and/or stripped of his patch.
9. Any member that lays down with another member’s old lady, will be severely dealt with and/or stripped of his patch.
10. Any member found guilty of not helping another member in genuine trouble will be severely dealt with and/or stripped of his patch.
Wearing the reaper demands more than just having a good time. There is a responsibility and commitment to the club and brotherhood. Every member’s main priority is to give rather than receive — Give respect, expect respect. Act with disrespect, and expect nothing less in return. Loyalty breeds loyalty.
2. All members must at all times adhere to the club’s spirit of rebellion and reject conformist culture.
3. The President is the supreme commander of the club. Any member found to be spreading contention or rebellion in the club (be against the President or club policies,) will either be severely dealt with and/or stripped of his patch.
4. Respect the club’s strict code of silence. Any member found guilty of divulging club business, policies, or goings on to anyone that is not a member – unless specifically directed by the President, will be severely dealt with and/or stripped of his patch. “What you hear here, what you see here, what you say here, stays here.”
5. The club’s code of honor is strictly enforced. Any member found guilty of cowardice, will be severely dealt with and/or stripped of his patch.
6. Any member who steals from the club will be severely dealt with and/or stripped of his patch.
7. Any member found guilty of stealing from or conning another member, will be severely dealt with and/or stripped of his patch.
8. Any member that pulls a gun or any murderous weapon at Church, will be severely dealt with and/or stripped of his patch.
9. Any member that lays down with another member’s old lady, will be severely dealt with and/or stripped of his patch.
10. Any member found guilty of not helping another member in genuine trouble will be severely dealt with and/or stripped of his patch.
Wearing the reaper demands more than just having a good time. There is a responsibility and commitment to the club and brotherhood. Every member’s main priority is to give rather than receive — Give respect, expect respect. Act with disrespect, and expect nothing less in return. Loyalty breeds loyalty.
Mayans MC
1. Club members are your brothers. Treat them as such.
2. You must be from South America or Western Europe.
3. You must only ride ape hangers.
4. Diplomacy before violence.
5. Brotherhood before money.
6. Only two things come before the club - God and family.
7. No under 18s. No exception.
8. Never wear your colors in a cage.
9. Let anyone snap your colors and you lose them for life.
10. Respect is everything. Even our sworn enemies deserve respect.
2. You must be from South America or Western Europe.
3. You must only ride ape hangers.
4. Diplomacy before violence.
5. Brotherhood before money.
6. Only two things come before the club - God and family.
7. No under 18s. No exception.
8. Never wear your colors in a cage.
9. Let anyone snap your colors and you lose them for life.
10. Respect is everything. Even our sworn enemies deserve respect.
Modern Spartans MC
We talked to all of the main five clubs that helped us about their bylaws. They were pretty interesting. A lot of them were the same or similar but with some distinct differences between them (other than the two Sons of Anarchy chapters). When it came to talking to the Modern Spartans MC about their bylaws, though, it was very... Surprising!
They were extremely secretive about their rules and regulations, but they did share that they don't actually have any bylaws.
What they did have, instead, was 188 A4 pages of paragraphed rules and regulations that they call their "constitution".
Well, naturally this was both shocking and amazing.
We asked if we could see their constitution to talk about here, but, unfortunately, they are not allowed to disclose any of the information within to non-club members (or the "general public").
We just had to know what was in it, though.
We also kind of didn't believe it at the same time, so we asked the other clubs involved if it was true. Both the Lost MC and the Mayans MC said that they had heard about this from other clubs but didn't know for sure.
However, the Sons of Anarchy MC were the ones who blessed the Modern Spartans MC, and part of the blessing process requires you to present the dominant club with your bylaws. The Sons of Anarchy insured us that this was completely true and that they had to read through every single page before they were allowed to bless to Modern Spartans.
This was incredible, but it just wasn't enough for us to know that it existed... We had to actually see it for ourselves.
So, after a lot of, essentially, begging, the Modern Spartans MC took a vote and, thankfully, all of their members voted to allow us to view their constitution.
As a very, very secretive club, we could imagine that this was very hard for them to do.
There were, however, some conditions.
We could ONLY see them in person, not electronically, so we had to send our #WeazelNewsUK team to go and meet the president of the club in real life to view the constitution.
The second condition was that only two people from our team could view it.
The third was that we were not allowed any cameras or filming devices present, and the fourth was that we go two pages. That was it. Out of the 188 pages, we had to blindly chose two pages to see.
The good news, however, is that we were granted exclusive access to share these pages with you guys!!
YOU CAN FIND THE PAGES OF THE CONSTITUTION THAT WE CHOSE BELOW:
They were extremely secretive about their rules and regulations, but they did share that they don't actually have any bylaws.
What they did have, instead, was 188 A4 pages of paragraphed rules and regulations that they call their "constitution".
Well, naturally this was both shocking and amazing.
We asked if we could see their constitution to talk about here, but, unfortunately, they are not allowed to disclose any of the information within to non-club members (or the "general public").
We just had to know what was in it, though.
We also kind of didn't believe it at the same time, so we asked the other clubs involved if it was true. Both the Lost MC and the Mayans MC said that they had heard about this from other clubs but didn't know for sure.
However, the Sons of Anarchy MC were the ones who blessed the Modern Spartans MC, and part of the blessing process requires you to present the dominant club with your bylaws. The Sons of Anarchy insured us that this was completely true and that they had to read through every single page before they were allowed to bless to Modern Spartans.
This was incredible, but it just wasn't enough for us to know that it existed... We had to actually see it for ourselves.
So, after a lot of, essentially, begging, the Modern Spartans MC took a vote and, thankfully, all of their members voted to allow us to view their constitution.
As a very, very secretive club, we could imagine that this was very hard for them to do.
There were, however, some conditions.
We could ONLY see them in person, not electronically, so we had to send our #WeazelNewsUK team to go and meet the president of the club in real life to view the constitution.
The second condition was that only two people from our team could view it.
The third was that we were not allowed any cameras or filming devices present, and the fourth was that we go two pages. That was it. Out of the 188 pages, we had to blindly chose two pages to see.
The good news, however, is that we were granted exclusive access to share these pages with you guys!!
YOU CAN FIND THE PAGES OF THE CONSTITUTION THAT WE CHOSE BELOW:
As you can see, we chose page 1 and page 46.
Unfortunately, they didn't actually give us that much information.
That's okay, though. It does give us more of an idea about how this secretive club operates. Perhaps we could make an episode of Inside The World Of about this club one day and spill some of the beans surrounding them.
Until now, though, this is all of the information that we, or any other non-club member really know about the Modern Spartans MC.
It does appear, from page 46, that they have monetary fines for their club members as a way of disciplining them, rather than firing (or "stipping your patch") their members like the other clubs seem to.
They're a dominant, so it must be working for them, we guess.
Unfortunately, they didn't actually give us that much information.
That's okay, though. It does give us more of an idea about how this secretive club operates. Perhaps we could make an episode of Inside The World Of about this club one day and spill some of the beans surrounding them.
Until now, though, this is all of the information that we, or any other non-club member really know about the Modern Spartans MC.
It does appear, from page 46, that they have monetary fines for their club members as a way of disciplining them, rather than firing (or "stipping your patch") their members like the other clubs seem to.
They're a dominant, so it must be working for them, we guess.
How To Join A Motorcycle Club
Joining a motorcycle club is a very different process from club to club and varies depending on the type of club.
For example, to join an RC, you'll just need to pay your entry fee (usually around $50 and then you're in for life).
To join an SC, you'll just need to talk to the organizers about joining - or, in some cases, just join the crew on Rockstar Social Club.
To join an MCC or an untraditional MC (sometimes referred to as a "UMC" but usually not, you will likely have to prospect.
This prospecting (or "probationary") period is usually a two-week period where the patch members will decide whether or not they want you in their club. This is also your time to decide whether or not you want to join their club.
To join a traditional MC, especially a traditional dominant MC, you will always have to prospect. However, this prospecting period is not a fixed time period. It can be as short or as long as the club sees fit until they know, for sure, if you are somebody they want to call their brother (or, in some clubs, sister).
We asked some traditional clubs how long their prospecting period is on average, and most of them said it takes around two months for somebody to patch in.
The Modern Spartans, however, as you would imagine, have a far, far longer prospecting period than most clubs, stating that, on average, it takes around 5 months for somebody to patch in - though the fastest somebody did this was 49 days.
We then asked some untraditional clubs, and of the five we asked, four of them gave the answer 'two weeks'.
For a traditional MC, you will likely have to go through a hangaround process, too.
For example, to join an RC, you'll just need to pay your entry fee (usually around $50 and then you're in for life).
To join an SC, you'll just need to talk to the organizers about joining - or, in some cases, just join the crew on Rockstar Social Club.
To join an MCC or an untraditional MC (sometimes referred to as a "UMC" but usually not, you will likely have to prospect.
This prospecting (or "probationary") period is usually a two-week period where the patch members will decide whether or not they want you in their club. This is also your time to decide whether or not you want to join their club.
To join a traditional MC, especially a traditional dominant MC, you will always have to prospect. However, this prospecting period is not a fixed time period. It can be as short or as long as the club sees fit until they know, for sure, if you are somebody they want to call their brother (or, in some clubs, sister).
We asked some traditional clubs how long their prospecting period is on average, and most of them said it takes around two months for somebody to patch in.
The Modern Spartans, however, as you would imagine, have a far, far longer prospecting period than most clubs, stating that, on average, it takes around 5 months for somebody to patch in - though the fastest somebody did this was 49 days.
We then asked some untraditional clubs, and of the five we asked, four of them gave the answer 'two weeks'.
For a traditional MC, you will likely have to go through a hangaround process, too.
What Is A Prospect and What Do They Have To Do?
A prospect (or "probate") is somebody who is trying to get into the club.
They may have been a hangaround and were chosen to try out as a prospect.
As a prospect, depending on your club, your life might be very difficult or it might be a lovely time.
As for the clubs we were working with?
The Mayans said that their prospects were already treated like family. They're treated no differently to patched members.
Their prospects are there to do everything that the club does to see how they handle working with the club. They can see how they get along with the members and how they handle certain every-day situations.
The Lost MC said that their prospects are there to do all of the work that the patched members don't want to do.
They justify this by saying that they all had to do those jobs as a prospect at some point. The Lost MC generally seems to see their prospects as disposable, bringing many of them to regular gunfights because if they die (for the ones who are part of the community) it's better than the patched members being killed; and it means that only the best fighters get through.
The Sons of Anarchy and the Modern Spartans MC both have similar policies when it comes to prospects.
They make their prospects do absolutely anything they want them to do, as long as the members are willing to do the same. Neither of these clubs would ever ask their prospects to do anything that they weren't all prepared to do themselves.
However, rather surprisingly, Sons of Anarchy's prospects are under a strict 'don't speak unless spoken to' rule, whereas the Modern Spartans' prospects are not; something we thought would be the other way around.
When we asked the Modern Spartans as to why they don't have this, when they're clearly the strictest club out of all of them, they said it's because their prospects are there to bond with the members and see how they get along, among other things, so not allowing them to chat and have fun together defeats that purpose.
All of these methods seem, from what we've seen, to be fairly standard forms of treating prospects for traditional dominants.
When it comes to untraditional clubs, however, everybody we spoke to said that either they tend not to make their prospects do anything or are too harsh on them.
Either way, it doesn't seem like the best way to prospect your members.
They may have been a hangaround and were chosen to try out as a prospect.
As a prospect, depending on your club, your life might be very difficult or it might be a lovely time.
As for the clubs we were working with?
The Mayans said that their prospects were already treated like family. They're treated no differently to patched members.
Their prospects are there to do everything that the club does to see how they handle working with the club. They can see how they get along with the members and how they handle certain every-day situations.
The Lost MC said that their prospects are there to do all of the work that the patched members don't want to do.
They justify this by saying that they all had to do those jobs as a prospect at some point. The Lost MC generally seems to see their prospects as disposable, bringing many of them to regular gunfights because if they die (for the ones who are part of the community) it's better than the patched members being killed; and it means that only the best fighters get through.
The Sons of Anarchy and the Modern Spartans MC both have similar policies when it comes to prospects.
They make their prospects do absolutely anything they want them to do, as long as the members are willing to do the same. Neither of these clubs would ever ask their prospects to do anything that they weren't all prepared to do themselves.
However, rather surprisingly, Sons of Anarchy's prospects are under a strict 'don't speak unless spoken to' rule, whereas the Modern Spartans' prospects are not; something we thought would be the other way around.
When we asked the Modern Spartans as to why they don't have this, when they're clearly the strictest club out of all of them, they said it's because their prospects are there to bond with the members and see how they get along, among other things, so not allowing them to chat and have fun together defeats that purpose.
All of these methods seem, from what we've seen, to be fairly standard forms of treating prospects for traditional dominants.
When it comes to untraditional clubs, however, everybody we spoke to said that either they tend not to make their prospects do anything or are too harsh on them.
Either way, it doesn't seem like the best way to prospect your members.
What Is A Hangaround and What Do They do?
A hangaround is simply somebody who the club has approved to, literally, hang-around with the club.
These people may ride with the club and may spend some time with the club, but are not involved in any club business, usually.
If a hangaround is seen, by the club, as somebody that they think may, one day, make it as a fully-patched member, then they will ask them if they would like to prospect.
These people may ride with the club and may spend some time with the club, but are not involved in any club business, usually.
If a hangaround is seen, by the club, as somebody that they think may, one day, make it as a fully-patched member, then they will ask them if they would like to prospect.
How Can I Start My Own Club?
There are two ways that you can do this.
The first of those is to do it the traditional way (which will gain you the most respect, especially with the dominants) and the second was is to just got for it (which will deeply disrespect the dominants, and they will definitely respect you far less for doing so).
If you want to go down the latter route, it is a fairly short process.
If, however, you want to go down the first route, then it is a far longer (but more rewarding) process.
The first of those is to do it the traditional way (which will gain you the most respect, especially with the dominants) and the second was is to just got for it (which will deeply disrespect the dominants, and they will definitely respect you far less for doing so).
If you want to go down the latter route, it is a fairly short process.
If, however, you want to go down the first route, then it is a far longer (but more rewarding) process.
The Traditional Way
The traditional way to start up a motorcycle club is one that will take a long time.
It will, however, open up any, many doors for you and your club in the future. It will also gain you the respect of the dominant MCs, especially the ones that blessed you, and insures that you won't have any trouble from them unless you cause it.
The first step you'll need to take to start a traditional MC is to gather some members. These, ideally, should be people that you are already close friends or family with.
Most untraditional clubs that start up now think, for some reason, that they need nine members to start off with. This just isn't true. Traditionally is was seven members that was needed, but now most dominants will accept it if you have about five of you.
After that, decide where you want your club to set up.
Be mindful of other gangs, crews and clubs in the same area as yours. Starting up in Grove Street or Paleto Bay probably isn't the best idea, whilst somewhere like the Chilliad District is nice and remote.
Then, research who the dominant is for the specific area that you wish to start up in.
Next, you'll all need to think of an idea for your club.
Think of the concept. Think, why am I making my own club, rather than joining an established one?
Think also of what your club is going to do.
Are you out there just to ride, have fun and show off or are you out there to make real money and, if so, how? Make sure you don't choose anything that your dominant is already doing if it may 'step on their toes'. If, however, it does, then does lie about it when you meet with your dominants later.
With that idea, decide on a name for yourselves.
Then, think of some rules together.
If you don't want rules, you should probably look into joining or starting a rider's club, but if you really want an MC or an MCC then you're going to need to think of at least a few basic rules, as you'll need to present them to your dominant later.
Make sure these are rules that you all agree with and they're rules that you, and any other members who may join later, can all follow easily.
Think of what happens if people don't follow the rules?
Plan all of this out and write it all down.
Also, think of some ranks or an organizational structure.
Even if it's not what you really wanted from your club, your dominant will want to see it.
Then, lastly, design your patch.
Then, and only then, ask your dominant if you can meet to discuss starting a new MC, MCC etc. in their area.
Wait for a response.
Depending on how you ask them and who the club is, they could either reply within the next 10 minutes or the next 10 weeks. Just be patient.
They won't leave you wondering.
When they see that you have requested this, they will always respond. If they don't, they're not a dominant, and if they are, they're not a traditional, so you're better off starting in a location with a traditional dominant.
When they respond, they will do one of two things:
At this point, either way six months and try again, scrap the idea or start an untraditional club.
If, however, they go the second route (more likely), then clear your calendar for that time and date.
This is your ONLY chance.
They will not let you postpone, no matter what is happening then.
If you really can't make it, then you'll need to inform them prior to the meeting and then try again in six months.
At the meeting, your representative will need to speak on behalf of your club, but all of your other members should be there, too.
They shouldn't ever speak to the dominants unless they're spoken to, though.
Despite this, all of your members that attend should greet the dominants when you first meet.
Prepare all of your answers to the following questions that they'll want to know, and think of the answers to any other questions.
This is, essentially, an interview for whether or not all of this work and aspiration will pay of.
It will, however, open up any, many doors for you and your club in the future. It will also gain you the respect of the dominant MCs, especially the ones that blessed you, and insures that you won't have any trouble from them unless you cause it.
The first step you'll need to take to start a traditional MC is to gather some members. These, ideally, should be people that you are already close friends or family with.
Most untraditional clubs that start up now think, for some reason, that they need nine members to start off with. This just isn't true. Traditionally is was seven members that was needed, but now most dominants will accept it if you have about five of you.
After that, decide where you want your club to set up.
Be mindful of other gangs, crews and clubs in the same area as yours. Starting up in Grove Street or Paleto Bay probably isn't the best idea, whilst somewhere like the Chilliad District is nice and remote.
Then, research who the dominant is for the specific area that you wish to start up in.
Next, you'll all need to think of an idea for your club.
Think of the concept. Think, why am I making my own club, rather than joining an established one?
Think also of what your club is going to do.
Are you out there just to ride, have fun and show off or are you out there to make real money and, if so, how? Make sure you don't choose anything that your dominant is already doing if it may 'step on their toes'. If, however, it does, then does lie about it when you meet with your dominants later.
With that idea, decide on a name for yourselves.
Then, think of some rules together.
If you don't want rules, you should probably look into joining or starting a rider's club, but if you really want an MC or an MCC then you're going to need to think of at least a few basic rules, as you'll need to present them to your dominant later.
Make sure these are rules that you all agree with and they're rules that you, and any other members who may join later, can all follow easily.
Think of what happens if people don't follow the rules?
Plan all of this out and write it all down.
Also, think of some ranks or an organizational structure.
Even if it's not what you really wanted from your club, your dominant will want to see it.
Then, lastly, design your patch.
Then, and only then, ask your dominant if you can meet to discuss starting a new MC, MCC etc. in their area.
Wait for a response.
Depending on how you ask them and who the club is, they could either reply within the next 10 minutes or the next 10 weeks. Just be patient.
They won't leave you wondering.
When they see that you have requested this, they will always respond. If they don't, they're not a dominant, and if they are, they're not a traditional, so you're better off starting in a location with a traditional dominant.
When they respond, they will do one of two things:
- Decline your request and say that their territory isn't "accepting start-ups" (meaning that they aren't blessing new clubs).
- Accept your request and give you a time and a date.
At this point, either way six months and try again, scrap the idea or start an untraditional club.
If, however, they go the second route (more likely), then clear your calendar for that time and date.
This is your ONLY chance.
They will not let you postpone, no matter what is happening then.
If you really can't make it, then you'll need to inform them prior to the meeting and then try again in six months.
At the meeting, your representative will need to speak on behalf of your club, but all of your other members should be there, too.
They shouldn't ever speak to the dominants unless they're spoken to, though.
Despite this, all of your members that attend should greet the dominants when you first meet.
Prepare all of your answers to the following questions that they'll want to know, and think of the answers to any other questions.
This is, essentially, an interview for whether or not all of this work and aspiration will pay of.
- What's your representatives real name? - Try to give your full name.
- What's your club's name going to be?
- Why are you starting your own club when there are hundreds (or even thousands) out there? - REALLY important to know. Give a detailed answer to this one.
- What type of club are you starting? - eg. an MC, MCC etc. and why you're starting that type of club over another.
- What type of colors are you going to wear? - eg. single-piece front patch, three-piece back-patch etc.
- Why have you chosen that type of patch?
- What are your club's dreams and aspirations?
- What type of things are you going to do both inside and outside of their territory? - remember, this territory is NOT going to be yours. It is their territory that they are sanctioning you to use for certain activities. You must mention, truthfully, what these activities are, though, especially if they are illegal.
- They will then want to see your patch.
- They will then want to know your rules, bylaws etc. and how traditional or untraditional you are going to act. They'll also want to know your structure - such as ranks etc.
If they like what they see and hear, then they will bless your club and sanction your ongoings in their territory, as well as informing you of some rules that they expect of you.
If they don't like your patch, they may allow you to revise it and get it changed and then bless you.
Unlike the other things, this is generally okay to get wrong once.
They will only decline it if it has the same color scheme as another influential club or looks too similar to another's, as fights can easily start that way.
Make sure the look and color scheme is nothing like the dominant's you are meeting with, especially.
This is not meant to be a short meeting.
Tell them absolutely everything they ask and inasmuch detail as you can.
NEVER, ever lie to them in this situation.
Until you're blessed, you shouldn't even have a crew ready-made, really.
So definitely don't turn up already wearing colors. That will not go down very well.
If they don't like your patch, they may allow you to revise it and get it changed and then bless you.
Unlike the other things, this is generally okay to get wrong once.
They will only decline it if it has the same color scheme as another influential club or looks too similar to another's, as fights can easily start that way.
Make sure the look and color scheme is nothing like the dominant's you are meeting with, especially.
This is not meant to be a short meeting.
Tell them absolutely everything they ask and inasmuch detail as you can.
NEVER, ever lie to them in this situation.
Until you're blessed, you shouldn't even have a crew ready-made, really.
So definitely don't turn up already wearing colors. That will not go down very well.
Woman's Role Within The Club Scene
Unfortunately, women just aren't seen as equal in this biker world.
However, there is still a place for them. Lets take a look at what some of those places are.
However, there is still a place for them. Lets take a look at what some of those places are.
Ol' Ladies
An "old lady" (or "ol' lady") is the wife or long-term girlfriend of a club member.
These are absolutely 100% off limits to other club members. They can talk to them, sometimes needing permission from their old man (or "ol' man"), but they cannot ever engage in anything sexual or intimate with them.
These girls are, sometimes, in great deals of influence and respect within the club, especially if they are the ol' lady of a high ranking member, but this changes from club to club.
These are absolutely 100% off limits to other club members. They can talk to them, sometimes needing permission from their old man (or "ol' man"), but they cannot ever engage in anything sexual or intimate with them.
These girls are, sometimes, in great deals of influence and respect within the club, especially if they are the ol' lady of a high ranking member, but this changes from club to club.
Properties
These don't appear in every club.
Properties are women 'owned' by the club.
They are not actually, they're with the club of their own free will, but they are not prospects, hangarounds or patched members.
They are only there to either have sex with (if they live close to the members in real life) or sent seuxally explicit videos or images to the club members.
Of the main clubs we talked to, the Sons of Anarchy had them. We spoke to some of them and they seemed to treat them well.
The Modern Spartans had them, too. They treated them extremely well. They were treated as family, just like a fully patched member.
The Lost MC treated their horribly and didn't really seem to care about them, though they still, surprisingly, had some. Interestingly, and kind of grossly, ol' ladies of the members, other than the president, were all also properties.
The Mayans MC didn't have any properties and were not allowed to have any.
Properties are women 'owned' by the club.
They are not actually, they're with the club of their own free will, but they are not prospects, hangarounds or patched members.
They are only there to either have sex with (if they live close to the members in real life) or sent seuxally explicit videos or images to the club members.
Of the main clubs we talked to, the Sons of Anarchy had them. We spoke to some of them and they seemed to treat them well.
The Modern Spartans had them, too. They treated them extremely well. They were treated as family, just like a fully patched member.
The Lost MC treated their horribly and didn't really seem to care about them, though they still, surprisingly, had some. Interestingly, and kind of grossly, ol' ladies of the members, other than the president, were all also properties.
The Mayans MC didn't have any properties and were not allowed to have any.
Club Members
There are a lot of male-only clubs out there and there are a lot of female-only clubs out there, but there are also plenty of mixed clubs.
If you are a women, don't be scared to ask clubs if they will accept you as a prospect, because 99% of them will.
If you are a women, don't be scared to ask clubs if they will accept you as a prospect, because 99% of them will.
How To Act Towards Club Members
In Grand Theft Auto Online, a salute is the equivalent of a handshake in real life.
When you meet a patched member of a motorcycle club in Grand Theft Auto Online, just salute to them.
It's a good way of showing them respect and they will definitely appreciate it.
If you are part of a club, of any kind, and you go to an event or gathering where there are lots of clubs about, you should greet (and salute) everybody. They will all salute back.
However, try and make sure that you always greet (and salute) the dominants there if you know who they are (and there are any there).
If you greet any dominants, though, which you will have to do, you must greet ALL of them, from every club. If you don't, they will almost take it as a 'diss' or an insult towards them, intentional or not.
Even dominants that are feuding will greet each other. If it is so bad that they don't, then it is rare that they will both be invited to the same gathering.
But, again, if you're holding a gathering, you must personally, and privately, invite every dominant, or, again, they will take it as an act of disrespect.
When you meet a patched member of a motorcycle club in Grand Theft Auto Online, just salute to them.
It's a good way of showing them respect and they will definitely appreciate it.
If you are part of a club, of any kind, and you go to an event or gathering where there are lots of clubs about, you should greet (and salute) everybody. They will all salute back.
However, try and make sure that you always greet (and salute) the dominants there if you know who they are (and there are any there).
If you greet any dominants, though, which you will have to do, you must greet ALL of them, from every club. If you don't, they will almost take it as a 'diss' or an insult towards them, intentional or not.
Even dominants that are feuding will greet each other. If it is so bad that they don't, then it is rare that they will both be invited to the same gathering.
But, again, if you're holding a gathering, you must personally, and privately, invite every dominant, or, again, they will take it as an act of disrespect.
This was the pilot episode of "Inside The World Of".
If you liked this, and would like to see more like it, then PLEASE, share this article around and give us some feedback in the comments section of this article.
Whether or not this series goes ahead will rely solely on rating statistics and viewer feedback.
Thank You For Watching "Inside The Mind Of: Motorcycle Clubs"
If you liked this, and would like to see more like it, then PLEASE, share this article around and give us some feedback in the comments section of this article.
Whether or not this series goes ahead will rely solely on rating statistics and viewer feedback.
Thank You For Watching "Inside The Mind Of: Motorcycle Clubs"
We had much, much, much more information that we wanted to bring you in this episode, but, because of time restraints, couldn't.
If you would like us to make another article in the future with some more of this type of information, please tell us in the comments section!!
If you would like us to make another article in the future with some more of this type of information, please tell us in the comments section!!
What did you think of this article?
Are you part of a motorcycle club in Grand Theft Auto?
Did you find this informative?
Did we miss anything out?
Please make sure to tell us in the comments and share this on Facebook and Twitter!!
Are you part of a motorcycle club in Grand Theft Auto?
Did you find this informative?
Did we miss anything out?
Please make sure to tell us in the comments and share this on Facebook and Twitter!!
We'd also like to thank the following clubs and people for their assistance in this episode:
Incase you're unaware, some serious gang leaders were making strong threats over on Twitter late last night.
This could be much worse than you would imagine.
Why do you think we haven't been reporting much recently? Why do you think that all of our reviews and stories have been about music recently? Because there's nothing else to report on, right now!
The community has been very, very peaceful and stable for the past month.
This could all change very quickly!!
Lets take a look at how and why now...
This could be much worse than you would imagine.
Why do you think we haven't been reporting much recently? Why do you think that all of our reviews and stories have been about music recently? Because there's nothing else to report on, right now!
The community has been very, very peaceful and stable for the past month.
This could all change very quickly!!
Lets take a look at how and why now...
WARNING
The rest of this story contains continuous vulgar language and words that many may find hurtful or offencive.
Viewer discretion is strongly advised.
Viewer discretion is strongly advised.
The Tweets
Before anything else, let's take a look at some of the tweets that were sent back and forth between prominent rival gang members on the public domain.
Tell me what all you gon do 4 your set ? #BallUp □□□□□□ @BruiserBGTA @LS_Confidential @RollinHeightsOG pic.twitter.com/h2JQFuXZ9N
— □ ℋʊ$ʇℒє™ (@HRHustleGTAV) August 21, 2017
The above tweet was posted by a member of the Ballas street gang, and was tweeted to some other members of the same gang.
That wasn't so bad.
It's pretty normal for gangs to do this on Twitter as a way of showing their appreciation for their gang.
This is something they call "putting work in" and "representing".
However, the problems arise when the leader of another gang, who were sworn enemies with the Ballas for years before they called a formal truce, slandered the gang in a tweet replying to theirs.
It's pretty normal for gangs to do this on Twitter as a way of showing their appreciation for their gang.
This is something they call "putting work in" and "representing".
However, the problems arise when the leader of another gang, who were sworn enemies with the Ballas for years before they called a formal truce, slandered the gang in a tweet replying to theirs.
Fuck y'all nigga #FamsGTA
— OG Riffs (@OGRiffs_) August 21, 2017
It soon became VERY clear that the Ballas did not take this lightly and took immediate offence to this, and multiple tweets were sent back and forth between three gang members.
Fuck you nigga Ballas gang or don't bang food ass nigga #BallUp fuck a frogK
— □ ℋʊ$ʇℒє™ (@HRHustleGTAV) August 21, 2017
Y'all ain't shit n nowhere near r level g. We bouta stomp on you ants. Wipe out your entire colony. Get ready. #FamGTA
— OG Riffs (@OGRiffs_) August 21, 2017
After a few minutes, the leader of possibly the richest and most influential street gang in the whole community, The Vagos, tried to intervene.
Come on guys. I'm sure we can work this out peacefully.
— Chico (@VagosOG) August 21, 2017
They fired one shot, ese.
— Chico (@VagosOG) August 21, 2017
Don't escalate it. We'll bring it to the commission.
You may be surprised, as we initially were, to see that the Vagos wanted it to all end peacefully and respectfully, rather than turning into another war.
But why is that? Why did the Vagos want it to be resolved peacefully?
Lets see why, shall we?
Lets see why, shall we?
The Vagos' Point of View
To understand this, we're going to need a quick history lesson.
The Vagos Street gang, the Families Street gang and the Ballas street gangs all started up, in this community at least, in late 2008 and were some of the very first organisations within the community.
Naturally, given the nature of Grand Theft Auto, and the community, at the time, it didn't take very long at all for these gangs to begin fighting.
Once they did, this sparked a very, very long, drawn out and dangerouis war between the three gangs and their allies.
In 2012, the Vagos underwent some structural changes and started working for Don Eladio's cartel.
Once they did this, the Families and the Ballas gangs were smart enough to realise that the Vagos were way over their heads now, and continuing to fight any Vagos members would surely result in the destruction of their entire gang.
Since then, the Vagos have remained the most powerful and influential street gang in the community, and one of the most powerful organisations overall, due, in part, to their strong connection to Don Eladio, the cartel, the mafia and other very important and powerful organised crime syndicates.
Because of this, the Vagos have remained in relative peace since then.
This was until early 2016, and the later named "Red-Age" which we all know too well.
The Red-Age saw the Vagos take part in more petty, low level crime as Don Eladio had his first downfall.
This, of course, meant that the Families, Vagos and Ballas went back to fighting.
However, it didn't take too long for the Vagos to realise that this fighting really wasn't worth it.
Around that time, Eladio was gaining traction again, and a new organisation, the Modern Spartans MCC (later known as the Modern Spartans MC) were rising in power and influence.
The Vagos quickly became friendly with the Modern Spartans MCC, and helped Eladio grow to power again, keeping a stronger relationship with him than ever.
Again, due to the immense power of the Vagos, as well as the Vagos being allies with the Modern Spartans who were also allies with the Families, the Families and the Ballas stopped fighting the Vagos.
However, for Don Eladio, this was no longer enough.
Eladio, as well as the Modern Spartans MCC, wanted to end the violence all together.
They organised a formal meeting, with the assistance of local and federal law enforcement, and arranged a formal peace treaty.
In return, both gangs could go stronger, obviously, but Eladio and the Modern Spartans would also help each gang to grow financially as long as they kept within certain peaceful guidelines.
Eventually, Eladio, the Vagos and the Spartans stopped dealing with the Ballas as much as the Ballas wanted to go in a slightly different direction - but they still kept within the agreed upon guidelines.
All of the other gangs, however, remained regular business partners of the Families.
This system has worked very, very well until now.
All of the organisations are larger, richer and stronger.
The FIB, IAA, SNS, LSPD, SASD, LCPD, GSPD, PBPB, ACPD and the SAPR have all reported far less crime statistics since then.
It is very clear that the Vagos want everything to stay this way so that they don't have any more roadblocks, police scrutiny or financial setbacks.
This is also likely the same view that most other gangs and organisations share.
The Vagos Street gang, the Families Street gang and the Ballas street gangs all started up, in this community at least, in late 2008 and were some of the very first organisations within the community.
Naturally, given the nature of Grand Theft Auto, and the community, at the time, it didn't take very long at all for these gangs to begin fighting.
Once they did, this sparked a very, very long, drawn out and dangerouis war between the three gangs and their allies.
In 2012, the Vagos underwent some structural changes and started working for Don Eladio's cartel.
Once they did this, the Families and the Ballas gangs were smart enough to realise that the Vagos were way over their heads now, and continuing to fight any Vagos members would surely result in the destruction of their entire gang.
Since then, the Vagos have remained the most powerful and influential street gang in the community, and one of the most powerful organisations overall, due, in part, to their strong connection to Don Eladio, the cartel, the mafia and other very important and powerful organised crime syndicates.
Because of this, the Vagos have remained in relative peace since then.
This was until early 2016, and the later named "Red-Age" which we all know too well.
The Red-Age saw the Vagos take part in more petty, low level crime as Don Eladio had his first downfall.
This, of course, meant that the Families, Vagos and Ballas went back to fighting.
However, it didn't take too long for the Vagos to realise that this fighting really wasn't worth it.
Around that time, Eladio was gaining traction again, and a new organisation, the Modern Spartans MCC (later known as the Modern Spartans MC) were rising in power and influence.
The Vagos quickly became friendly with the Modern Spartans MCC, and helped Eladio grow to power again, keeping a stronger relationship with him than ever.
Again, due to the immense power of the Vagos, as well as the Vagos being allies with the Modern Spartans who were also allies with the Families, the Families and the Ballas stopped fighting the Vagos.
However, for Don Eladio, this was no longer enough.
Eladio, as well as the Modern Spartans MCC, wanted to end the violence all together.
They organised a formal meeting, with the assistance of local and federal law enforcement, and arranged a formal peace treaty.
In return, both gangs could go stronger, obviously, but Eladio and the Modern Spartans would also help each gang to grow financially as long as they kept within certain peaceful guidelines.
Eventually, Eladio, the Vagos and the Spartans stopped dealing with the Ballas as much as the Ballas wanted to go in a slightly different direction - but they still kept within the agreed upon guidelines.
All of the other gangs, however, remained regular business partners of the Families.
This system has worked very, very well until now.
All of the organisations are larger, richer and stronger.
The FIB, IAA, SNS, LSPD, SASD, LCPD, GSPD, PBPB, ACPD and the SAPR have all reported far less crime statistics since then.
It is very clear that the Vagos want everything to stay this way so that they don't have any more roadblocks, police scrutiny or financial setbacks.
This is also likely the same view that most other gangs and organisations share.
The Families' Point of View
The Families street gang liked this system, too.
It has worked very, very well for them, and they are all far more successful than they were back when there was war.
However, take a look at the tweet below that one of the Ballas leaders sent to the leader of the Families gang.
It has worked very, very well for them, and they are all far more successful than they were back when there was war.
However, take a look at the tweet below that one of the Ballas leaders sent to the leader of the Families gang.
Nigga go tell that to burk.. oh wait
— Lil' Stretch (@RollinHeightsOG) August 21, 2017
You may be wondering what this has to do with this story or what this even means.
Well, let us tell you..
The Ballas were actually the ones who fired the first shot (both metaphorically and physically).
The aforementioned "Burk" in Lil' Stretch's tweet was Burkley Lang, a member of the Grove Street Families set.
Lang was fatally shot a week ago in South Central Los Santos, SA, by some members of the Ganton Gang Ballas set. This was the first act of violence between the two gangs in over a year.
Well, let us tell you..
The Ballas were actually the ones who fired the first shot (both metaphorically and physically).
The aforementioned "Burk" in Lil' Stretch's tweet was Burkley Lang, a member of the Grove Street Families set.
Lang was fatally shot a week ago in South Central Los Santos, SA, by some members of the Ganton Gang Ballas set. This was the first act of violence between the two gangs in over a year.
But why did the Ballas do this?
Well, it's time to take a look at their point of view.
Well, it's time to take a look at their point of view.
The Ballas' Point of View
Although, in our opinion at least, the Ballas escalated it way too far after more than a year of peace; they weren't fully at blame for their actions.
The Ballas were only responding to a line in a song on OG Riffs' recently released album, The Struggle EP.
The song in questioned, the first track on this album, actually contained members of the Families gang as well as the Ballas gang, and was also largely written by the leader of the Modern Spartans MC. This shows that all was really peaceful as the song was being made.
However, one of the lines on the first track went as follows:
The Ballas were only responding to a line in a song on OG Riffs' recently released album, The Struggle EP.
The song in questioned, the first track on this album, actually contained members of the Families gang as well as the Ballas gang, and was also largely written by the leader of the Modern Spartans MC. This shows that all was really peaceful as the song was being made.
However, one of the lines on the first track went as follows:
"Crustified Slim shot up Little Bitty $am, back when Drake and Little Wayne were just little bitty kids."
Without getting too into the specifics and the politics of this line, it shines light on something that the Ballas wanted to keep hidden.
The Ganton Gang Ballas, having a fiery leader than the rest of the Ballas, wanted revenge, and took this revenge far further than was necessary.
Even with this leader, the Ballas knew that they couldn't go after the person who wrote the line, as he is the leader of the Modern Spartans MC, and starting any war with the Modern Spartans would mean the end of the Ballas gang.
So.. instead, they went after the person who rapped the line.
However, they soon realised that this wouldn't have as much of an exaggerated effect.
So, they went after Burkley Lang - a very, very prominent leader in the Families gang. It was reported that they shot and killed him in a three man drive by from a gray and purple Emperor.
The Ganton Gang Ballas, having a fiery leader than the rest of the Ballas, wanted revenge, and took this revenge far further than was necessary.
Even with this leader, the Ballas knew that they couldn't go after the person who wrote the line, as he is the leader of the Modern Spartans MC, and starting any war with the Modern Spartans would mean the end of the Ballas gang.
So.. instead, they went after the person who rapped the line.
However, they soon realised that this wouldn't have as much of an exaggerated effect.
So, they went after Burkley Lang - a very, very prominent leader in the Families gang. It was reported that they shot and killed him in a three man drive by from a gray and purple Emperor.
So Why Didn't Families Retaliate Sooner?
Well, the short answer is; they did.
The long answer? Well we're not too sure about that. We couldn't find much out about that, unfortunately.
What we can tell you, however, is that all three men involved in the drive-by were reported dead the next day.
The Deputy Director of the Federal Investigations Bureau (FIB) directly implied that he believes the Grapeseed Police Department and the Modern Spartans MC aided the Families in taking out these three men in retaliation when we asked him - though this is not on the official report.
The long answer? Well we're not too sure about that. We couldn't find much out about that, unfortunately.
What we can tell you, however, is that all three men involved in the drive-by were reported dead the next day.
The Deputy Director of the Federal Investigations Bureau (FIB) directly implied that he believes the Grapeseed Police Department and the Modern Spartans MC aided the Families in taking out these three men in retaliation when we asked him - though this is not on the official report.
But Then Why Didn't The Ballas Retaliate?
Luckily, the Ballas don't have the same mindset as organisations such as the Sons of Anarchy MC or the Modern Spartans MC and understood that the Families' retaliation was justified.
Had this happened to a lot of other gangs, this would have escalated FAST!!
Had this happened to a lot of other gangs, this would have escalated FAST!!
So.. Why Is It Escalating Now, Then?
In truth, it appears as though OG Riffs (Families), who was very, very close to Burkley Lang, was still upset about what the Ballas did to him, and so sent this tweet in response to Hustle's tweet (Ballas).
Fuck y'all nigga #FamsGTA
— OG Riffs (@OGRiffs_) August 21, 2017
And, from here, the verbal action escalated until it has become what it is now.
But WHAT Is It Now?
To be honest... We don't know.
Nobody does, infact. Not even the Ballas or Families know what is going to happen.
We asked the FIB on Twitter, and they had this to say:
Nobody does, infact. Not even the Ballas or Families know what is going to happen.
We asked the FIB on Twitter, and they had this to say:
This was fairly concerning.
We asked what the FIB would to if a war did happen and they simple responded with "No Comment", which, as you would expect, only added to our concern.
But why?
What is it about this situation that is so worrying?
What would the outcome be if a war broke out, and what would even happen?
Lets take a quick look shall we?
We asked what the FIB would to if a war did happen and they simple responded with "No Comment", which, as you would expect, only added to our concern.
But why?
What is it about this situation that is so worrying?
What would the outcome be if a war broke out, and what would even happen?
Lets take a quick look shall we?
Why Is The Idea of a War So Scary?
This answer is pretty simple, so we'll make is so.
In short, because of how powerful everybody is.
If the Families and the Ballas got into a war, other gangs and organizations would definitely be dragged into it.
The Vagos, for example, would obviously choose to side with the Families.
However, what this means is drastic.
The Vagos being dragged in would almost certainly mean the cartel being dragged in to fight for the families, too.
Not only the cartel, but the Modern Spartans MC, the Varios Los Aztecas, the Sons of Anarchy MC, the Hell's Angels MC and many, many more people would also fight for the families.
So, the Families would easily win, right?
What's so bad about that?
In short, because of how powerful everybody is.
If the Families and the Ballas got into a war, other gangs and organizations would definitely be dragged into it.
The Vagos, for example, would obviously choose to side with the Families.
However, what this means is drastic.
The Vagos being dragged in would almost certainly mean the cartel being dragged in to fight for the families, too.
Not only the cartel, but the Modern Spartans MC, the Varios Los Aztecas, the Sons of Anarchy MC, the Hell's Angels MC and many, many more people would also fight for the families.
So, the Families would easily win, right?
What's so bad about that?
Well, we thought about it and, as it turns out, it may not be so clear cut.
Eladio joining would almost certainly mean that the Mafia.. Yes! The entire mafia would fight for the Ballas.
And, whilst Eladio (and the cartel) and all of the other people involved in the war fight long, slow, drawn-out mini-battles, the mafia do not!!
On the rare occasions where the mafia have been involved in wars, all of the fighting takes place in a single lobby over around 10-12 hours.
However, you can easily multiply that by at least 10 with everybody else that's going to be involved.
This means that, for about a week straight with no stops or breaks, there will be an all out gang war until only one prominent gang remains.
And, of course, the military and police departments would all get involved and martial law will be introduced.
So, in short, the community could pretty much all but end if a war broke out, and everybody knows it!!
Eladio joining would almost certainly mean that the Mafia.. Yes! The entire mafia would fight for the Ballas.
And, whilst Eladio (and the cartel) and all of the other people involved in the war fight long, slow, drawn-out mini-battles, the mafia do not!!
On the rare occasions where the mafia have been involved in wars, all of the fighting takes place in a single lobby over around 10-12 hours.
However, you can easily multiply that by at least 10 with everybody else that's going to be involved.
This means that, for about a week straight with no stops or breaks, there will be an all out gang war until only one prominent gang remains.
And, of course, the military and police departments would all get involved and martial law will be introduced.
So, in short, the community could pretty much all but end if a war broke out, and everybody knows it!!
SO WHAT CAN BE DONE ABOUT THIS?!?!
Well, honestly, nothing.
It is ALL in the hands of the gangs.
The good news, however, is that, at the moment, it is only tension.
It's extreme tension, but that's all it is at this point.
This, thankfully, means that unless somebody fires the first shot, nothing will happen.
We can't foresee the Families or any of their allies firing the first shot, so it would likely be the Ballas.
As long as the Ballas don't do anything, it's likely nothing will happen.
However, it is VERY important that all sides sit down and talk about this, first.
As even though nothing will happen if the Ballas don't strike, the tension will still be there, and could easily come back should anything else happen.
The only way to completely avert this crisis would be for all sides to meet and discuss this peacefully, coming to terms, like last time.
It is ALL in the hands of the gangs.
The good news, however, is that, at the moment, it is only tension.
It's extreme tension, but that's all it is at this point.
This, thankfully, means that unless somebody fires the first shot, nothing will happen.
We can't foresee the Families or any of their allies firing the first shot, so it would likely be the Ballas.
As long as the Ballas don't do anything, it's likely nothing will happen.
However, it is VERY important that all sides sit down and talk about this, first.
As even though nothing will happen if the Ballas don't strike, the tension will still be there, and could easily come back should anything else happen.
The only way to completely avert this crisis would be for all sides to meet and discuss this peacefully, coming to terms, like last time.
What do you think, though?
Do you think this will start a war?
Do you agree with out analysis?
Please, make sure to tell us in the comments of this article, we'd love to find out what you have to say.
Are you a member of the Families or Ballas gangs? Please tell us your opinions.
Do you think this will start a war?
Do you agree with out analysis?
Please, make sure to tell us in the comments of this article, we'd love to find out what you have to say.
Are you a member of the Families or Ballas gangs? Please tell us your opinions.
"Gay Ricky."
Some of you may recognize that name.
Others may have never seen it before.
Some of you may know him.
Others may have only heard about him.
Incase you've never heard of him before, "Gay" Ricky Johnson is a notorious and very wealthy legitimate business man within the community; though he does have some suspected ties to the mafia.
Some of you may recognize that name.
Others may have never seen it before.
Some of you may know him.
Others may have only heard about him.
Incase you've never heard of him before, "Gay" Ricky Johnson is a notorious and very wealthy legitimate business man within the community; though he does have some suspected ties to the mafia.
Recently, it has come to our attention that Gay Ricky and Boss Levanti, a mobster and illegitimate business women, have been feuding over the Vanilla Unicorn club in Los Santos.
What Is The Vanilla Unicorn?
The Vanilla Unicorn is the only accessible strip club within Grand Theft Auto V and Grand Theft Auto Online.
It is quiet popular amongst gangs and businesses for it's famous profitability and value, and thus is sold and rebought very often.
It is quiet popular amongst gangs and businesses for it's famous profitability and value, and thus is sold and rebought very often.
Why Are They Feuding?
Gay Ricky is the current owner of the Vanilla Unicorn club, which Danielle Levanti wishes to purchase - either to cash in on insurance policies or to launder ill-gotten-gains through it.
Being a mob boss with increasing wealth and influence, Levanti is apparently threatening Guy Ricky to sell the Vanilla Unicorn for a mere $10,000 - only 10% of its value.
Being a mob boss with increasing wealth and influence, Levanti is apparently threatening Guy Ricky to sell the Vanilla Unicorn for a mere $10,000 - only 10% of its value.
Why Is This An Issue?
This becomes an issue because both people are extremely powerful.
Levanti is a mob boss with incredible mass and power because of that, and Ricky owns a legitimate empire.
Because of his 'empire,' Ricky no doubt has a lot of powerful connections, including Don Eladio, Guy Ellis, The Modern Spartans MC and Merryweather Private Security. as well as a whole fleet of grunts and bodyguards who he could call upon if things escalated,
Levanti is a mob boss with incredible mass and power because of that, and Ricky owns a legitimate empire.
Because of his 'empire,' Ricky no doubt has a lot of powerful connections, including Don Eladio, Guy Ellis, The Modern Spartans MC and Merryweather Private Security. as well as a whole fleet of grunts and bodyguards who he could call upon if things escalated,
Because of this, a full-on war isn't so far away between these two factions.
Even though Gay Ricky isn't a criminal and is legitimate, he does have a lot of illegitimate connections.
Even though Gay Ricky isn't a criminal and is legitimate, he does have a lot of illegitimate connections.
What do you think?
Do you think this is a big deal?
Do you think it matters what happens?
Tell us in the comments, we're anxious to hear what you have to say!!
Do you think this is a big deal?
Do you think it matters what happens?
Tell us in the comments, we're anxious to hear what you have to say!!
Mafia boss, "Danielle Levanti" has recently expanded her mob from Liberty and Alderney to San Andreas.
As with most of the mafia, Levanti only operated in Liberty State and Alderney State, but she has recently expanded her mob in San Andreas State - with major implications.
As with most of the mafia, Levanti only operated in Liberty State and Alderney State, but she has recently expanded her mob in San Andreas State - with major implications.
What Are The Mafia?
The Mafia is an intricate organized crime family within the community.
They mostly just operate in Liberty and Alderney, leaving San Andreas to cartels and smaller criminal organizations.
Even today, almost 9 years after the community was founded, the Mafia are still running everything in Liberty and Alderney.
Their Structure
The Mafia has a very intricate (and somewhat complicated) structure that we'll attempt to explain here as simply as possible.
Firstly, there are five 'families.' Each of the leaders of these families have what is known as a 'seat' in the Mafia.
This means that when decisions need to be made regarding the mafia, each of these five leaders must come to a unanimous decision on what actions to take.
Because it is not democratic, and everyone must agree on what to do rather than voting on what to do, it means that meetings have been known to last for days with no real intermissions.
Each of the five families have a load of less influential (and usually smaller and poorer) mobs that they represent.
In meetings, if a smaller mob wants something discussed, it is the reponsability of the family that represents them to try and make it happen.
Some families have only a few mobs under them, whilst other families have over 100.
Danielle Levanti is a leader of a mob that is represented by another family - she doesn't have her own seat.
"The Mafia" is the name used to describe the commission as a whole (all of the families with seats as well as all of the ones without and all of the members in all of them).
Most of The Mafia doesn't operate in San Andreas (but some mobs do).
Levanti has recently expanded into San Andreas - with the permission of "The Mafia."
They mostly just operate in Liberty and Alderney, leaving San Andreas to cartels and smaller criminal organizations.
Even today, almost 9 years after the community was founded, the Mafia are still running everything in Liberty and Alderney.
Their Structure
The Mafia has a very intricate (and somewhat complicated) structure that we'll attempt to explain here as simply as possible.
Firstly, there are five 'families.' Each of the leaders of these families have what is known as a 'seat' in the Mafia.
This means that when decisions need to be made regarding the mafia, each of these five leaders must come to a unanimous decision on what actions to take.
Because it is not democratic, and everyone must agree on what to do rather than voting on what to do, it means that meetings have been known to last for days with no real intermissions.
Each of the five families have a load of less influential (and usually smaller and poorer) mobs that they represent.
In meetings, if a smaller mob wants something discussed, it is the reponsability of the family that represents them to try and make it happen.
Some families have only a few mobs under them, whilst other families have over 100.
Danielle Levanti is a leader of a mob that is represented by another family - she doesn't have her own seat.
"The Mafia" is the name used to describe the commission as a whole (all of the families with seats as well as all of the ones without and all of the members in all of them).
Most of The Mafia doesn't operate in San Andreas (but some mobs do).
Levanti has recently expanded into San Andreas - with the permission of "The Mafia."
Who Is Danielle Levanti?
Boss Danielle Levanti (as she is usually known) is one of the few leading female members within the mafia, with most females being known as 'associates' rather than actual members of the mafia.
Danielle took over the Levanti mob from her late father, Father Rio Levanti in 2010, and lost her family's seat once she did.
Since then, she's been doing small-time work in Alderney under the Caruso family, but has recently been allowed to move to San Andreas, sources tell us.
Danielle took over the Levanti mob from her late father, Father Rio Levanti in 2010, and lost her family's seat once she did.
Since then, she's been doing small-time work in Alderney under the Caruso family, but has recently been allowed to move to San Andreas, sources tell us.
What Is She Doing?
We all know how most criminal organizations, including the mafia, make money through Grand Theft Auto Online and Grand Theft Auto IV in the community, but Levanti is completely changing the game.
Official reports have shown us that she had invested over $20,000 in businesses and insurance policies in San Andreas before deliberately sabotaging them and collecting on the insurance money.
Weazel News had a short convosation with the FIB, who had this to say about the matter:
Official reports have shown us that she had invested over $20,000 in businesses and insurance policies in San Andreas before deliberately sabotaging them and collecting on the insurance money.
Weazel News had a short convosation with the FIB, who had this to say about the matter:
This image may have been edited or redacted upon request of the persons involved.
This means that whilst her arrival may not cause a bloodbath on the streets, it could have a major effect on the economy.
It could, unfortunately, mean that prices for insurance policies are going to skyrocket, hurting everybody.
This just goes to prove that not all crime in GTA is blue-collar.
Weazel News would advise that all businesses be careful who they are going into business with.
Even if you're not going into business with here there may be others likely to follow in her footsteps - especially after this article has released.
It could, unfortunately, mean that prices for insurance policies are going to skyrocket, hurting everybody.
This just goes to prove that not all crime in GTA is blue-collar.
Weazel News would advise that all businesses be careful who they are going into business with.
Even if you're not going into business with here there may be others likely to follow in her footsteps - especially after this article has released.